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Will-o'-Wisp

D&D 5e · 2024·Tiny Undead·Chaotic Evil

Armor class
19
Hit points
2711d4
Challenge
2450 XP
Proficiency
+2Initiative +9

Speed 5 ft., Fly 50 ft. (hover)

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score12810131411
Mod-5+9+0+1+2+0
Save-5+9+0+1+2+0
Resistances
Acid, Bludgeoning, Cold, Fire, Necrotic, Piercing, Slashing
Damage immunities
Lightning, Poison
Condition immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 120 ft.; Passive Perception 12
Languages
Common plus one other language

Traits

Ephemeral

The wisp can't wear or carry anything.

Illumination

The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement

The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Shock

Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.

Bonus actions

Consume Life

Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points. Failure: The target dies, and the wisp regains 10 (3d6) Hit Points.

Vanish

The wisp and its light have the Invisible condition until the wisp's Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0