Wolf
D&D 5e · 2014·Medium Beast·Unaligned
- Armor class
- 13natural armor
- Hit points
- 112d8+2
- Challenge
- 1/450 XP
- Proficiency
- +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 12 | 15 | 12 | 3 | 12 | 6 |
| Mod | +1 | +2 | +1 | -4 | +1 | -2 |
| Save | +1 | +2 | +1 | -4 | +1 | -2 |
- Skills
- Stealth +4, Perception +3
- Senses
- passive Perception 13
- Languages
- —
Traits
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.