Wolf
D&D 5e · 2024·Medium Beast·Unaligned
- Armor class
- 12
- Hit points
- 112d8 + 2
- Challenge
- 1/450 XP
- Proficiency
- +2Initiative +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 14 | 15 | 12 | 3 | 12 | 6 |
| Mod | +2 | +2 | +1 | -4 | +1 | -2 |
| Save | +2 | +2 | +1 | -4 | +1 | -2 |
- Skills
- Stealth +4, Perception +5
- Senses
- Darkvision 60 ft.; Passive Perception 15
- Languages
- None
Traits
Pack Tactics
The wolf has Advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.