Young Brass Dragon
D&D 5e · 2014·Large Dragon·Chaotic Good
- Armor class
- 17natural armor
- Hit points
- 11013d10+39
- Challenge
- 62,300 XP
- Proficiency
- +3
Speed 40 ft., burrow 20 ft., fly 80 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 19 | 10 | 17 | 12 | 11 | 15 |
| Mod | +4 | +0 | +3 | +1 | +0 | +2 |
| Save | +4 | +3 | +6 | +1 | +3 | +5 |
- Skills
- Stealth +3, Perception +6, Persuasion +5
- Damage immunities
- fire
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages
- Common, Draconic
Actions
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5-6)
The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.