Zombie
D&D 5e · 2014·Medium Undead·Neutral Evil
- Armor class
- 8
- Hit points
- 223d8+9
- Challenge
- 1/450 XP
- Proficiency
- +2
Speed 20 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 13 | 6 | 16 | 3 | 6 | 5 |
| Mod | +1 | -2 | +3 | -4 | -2 | -3 |
| Save | +1 | -2 | +3 | -4 | +0 | -3 |
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands the languages it knew in life but can't speak
Traits
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.