Zombie
D&D 5e · 2024·Medium Undead·Neutral Evil
- Armor class
- 8
- Hit points
- 152d8 + 6
- Challenge
- 1/450 XP
- Proficiency
- +2Initiative -2
Speed 20 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 13 | 6 | 16 | 3 | 6 | 5 |
| Mod | +1 | -2 | +3 | -4 | -2 | -3 |
| Save | +1 | -2 | +3 | -4 | +0 | -3 |
- Damage immunities
- Poison
- Condition immunities
- Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 8
- Languages
- Understands Common plus one other language but can't speak
Traits
Undead Fortitude
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam
Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.