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Arabel

City in Cormyr

Arabel is a large trading city in the north of Cormyr, where caravan routes from the northern passes enter the kingdom.

Caravans from the northern passes rumble through the gates, merchants haggle in crowded squares, and the snowy peaks of the Storm Horns stand on the horizon.

Arabel at a glance

Type & size
Fortified trading city, About 30,000 (1372 DR)
Allegiance & rule
  • Allegiance: Kingdom of Cormyr
  • Ruled by: A royal governor in the name of the crown (Myrmeen Lhal held the post from 1353 DR to at least 1372 DR)
People & culture
Mostly humans; independent-minded merchants with a long memory of quarrels with the crown
Key exports & trade
  • Jewellery
  • Coal for all of Cormyr
  • Horses
  • Dry red wine, black beer and cheese

Overview

Arabel stands in the open farmland of northern Cormyr, with the Storm Horns about twenty miles to the north and the Hullack Forest to the south-east. Roads link it to Marsember and the towns of the kingdom, and caravans from the north come through the mountain passes to its markets.

Its merchants are rich and independent, and the city has a history of rebelling against royal authority. The crown governs it through a royal governor and keeps a strong garrison of Purple Dragons here.

In adventures

As Cormyr's gateway to the north, Arabel is where reports of goblin raids, mountain monsters and smugglers in the Storm Horns first arrive.

At the table

  • A caravan is overdue from the northern passes, and the governor wants it found before the merchants' guild blames the crown.

On the map

Map of Arabel and the land around it on the Sword Coast
Arabel at the centre, about 470 miles across.Open the interactive map

Roads from Arabel

Regions nearby

Nearby places

Distances as the crow flies, measured on our map.

Sources

Description written by justroll. Forgotten Realms and its places are property of Wizards of the Coast. justroll is unofficial fan content, not approved or endorsed by Wizards of the Coast.