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D&D 5e Loot Generator

The 2014 Dungeon Master's Guide treasure tables: coins, gems, art objects and magic items by challenge rating.

Roll treasure

CR 5–10

Treasure

A lair, a vault, a dragon's bed

Include

Turn off what you do not want

Dice

Or roll real dice and type the result

One d100 picks the row of the hoard table: gems or art, and magic item rolls.

Your treasure is one roll away

Set the group above and press Roll loot. Every roll is new; a share link brings one back.

Why roll here

SRD magic item cards the tables link to
514
monster family generators
29
2024 monsters, each with a loot section and its generator
331
gemstones and art objects described
100
  • Rules as written. Every die follows the treasure tables in chapter 7 of the 2014 Dungeon Master's Guide: Individual Treasure, Treasure Hoards in four CR bands and Magic Item Tables A to I. Each roll shows the row it landed on, so you can check it against the book.
  • Your dice, not ours. Roll at the table and type every d100 and coin die in; nothing is decided for you unless you leave it empty.
  • Linked to the rules. A magic item opens its SRD card, a gem or art object its description, a creature its stat block.
  • Made for play. Lock the finds you like and reroll the rest, print item cards for your players, and share a link that replays the exact roll.
  • Free, no account. Every roll is made fresh in your browser.

How this generator works

This generator rolls on the treasure tables of chapter 7 of the 2014 Dungeon Master's Guide, step by step as you would with the book open. Individual treasure is one d100 per creature on the Individual Treasure table of its challenge rating, and it is coins only. A hoard has a fixed pile of coins, then one d100 picks a row of the Treasure Hoard table: a number of gems or art objects of one value, and how many times to roll on which Magic Item Table.

Magic Item Tables A to E hold minor items from common to legendary, and F to I major items from uncommon to legendary. Each item links to its SRD 5.1 rules card. Items outside the SRD keep their name from the table and have no card; the value shown is the typical price of the rarity.

Every die is shown, so you can roll real dice at the table and type the results in. Every roll also keeps a seed: copy the share link and the same treasure comes back for your players.

Questions

What is the difference between individual treasure and a hoard?

Individual treasure is what one creature carries: a d100 on the Individual Treasure table picks its coins, and there are no gems or magic items. A hoard is what a lair or a powerful creature has gathered: a fixed amount of coins plus one row of the hoard table with gems or art objects and rolls on the Magic Item Tables.

Which challenge rating should I use?

The DMG keys every table to the challenge rating of the creature: use the CR of the creature carrying the treasure, or of the boss of the lair for a hoard. CR 0–4, 5–10, 11–16 and 17+ each have their own table.

Why did my hoard have no magic items?

Because the table said so. At CR 0–4 a hoard roll of 01–36 gives coins and at most gems or art objects; magic items start at 37. Higher tables have fewer empty rows.

Can I roll the dice myself?

Yes. Choose "I rolled", type your d100 and press Use my roll; every other die of the roll (coins, number of gems, Magic Item Table rolls) is listed below the form, where you can type your result over ours.

Treasure tables follow chapter 7 of the 2014 Dungeon Master's Guide. Magic item cards come from the System Reference Document 5.1 by Wizards of the Coast, licensed under CC-BY-4.0; items outside the SRD are listed by name only. Typical values follow the price of each rarity. Trinkets are our own. justroll is not affiliated with Wizards of the Coast.

Presets and reference

Keep this roll

Copy a shareable link to replay this result at the table or send it to your players.

Quick presets

One click sets the form and rolls.

Hoard table · CR 5–10

Coins: 2d6 × 100 cp + 2d6 × 1,000 sp + 6d6 × 100 gp + 3d6 × 10 pp. Then one d100:

d100Gems or artMagic items
01–04——
05–102d4 × 25 gp art—
11–163d6 × 50 gp gems—
17–223d6 × 100 gp gems—
23–282d4 × 25 gp art—
29–322d4 × 25 gp art1d6 × A
33–363d6 × 50 gp gems1d6 × A
37–403d6 × 100 gp gems1d6 × A
41–442d4 × 250 gp art1d6 × A
45–492d4 × 25 gp art1d4 × B
50–543d6 × 50 gp gems1d4 × B
55–593d6 × 100 gp gems1d4 × B
60–632d4 × 250 gp art1d4 × B
64–662d4 × 25 gp art1d4 × C
67–693d6 × 50 gp gems1d4 × C
70–723d6 × 100 gp gems1d4 × C
73–742d4 × 250 gp art1d4 × C
75–762d4 × 25 gp art1 × D
77–783d6 × 50 gp gems1 × D
793d6 × 100 gp gems1 × D
802d4 × 250 gp art1 × D
81–842d4 × 25 gp art1d4 × F
85–883d6 × 50 gp gems1d4 × F
89–913d6 × 100 gp gems1d4 × F
92–942d4 × 250 gp art1d4 × F
95–963d6 × 100 gp gems1d4 × G
97–982d4 × 250 gp art1d6 × G
993d6 × 100 gp gems1 × H
002d4 × 250 gp art1 × H

Gems and art objects

Every gem and art object in the tables, what it is and how often each value turns up.

Open the list

Magic Item Tables

A–E minor items, F–I major items. By rarity: A common, B and F uncommon, C and G rare, D and H very rare, E and I legendary.