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Genie Loot Generator

Djinn and efreet: their purses and the treasures of their palaces.

Roll treasure

Quick start:
Group

1 creature. Each one rolls pocket change on the table of its own CR; "no coins" creatures only set the lair's CR.

Lair hoard

Rolls on the hoard table of the strongest creature: CR 11, CR 11–16

Include

Turn off what you do not want

Dice

Or roll real dice and type the result

Every creature rolls its own coins; one d100 picks the row of the lair's hoard table.

Your treasure is one roll away

Set the group above and press Roll loot. Every roll is new; a share link brings one back.

Why roll here

SRD magic item cards the tables link to
514
monster family generators
29
2024 monsters, each with a loot section and its generator
331
gemstones and art objects described
100
  • Rules as written. Every die follows the treasure tables in chapter 7 of the 2014 Dungeon Master's Guide: Individual Treasure, Treasure Hoards in four CR bands and Magic Item Tables A to I. Each roll shows the row it landed on, so you can check it against the book.
  • Your dice, not ours. Roll at the table and type every d100 and coin die in; nothing is decided for you unless you leave it empty.
  • Linked to the rules. A magic item opens its SRD card, a gem or art object its description, a creature its stat block.
  • Made for play. Lock the finds you like and reroll the rest, print item cards for your players, and share a link that replays the exact roll.
  • Free, no account. Every roll is made fresh in your browser.

How this generator works

Djinn and efreet are CR 11, so both roll Individual Treasure and their hoards on the CR 11–16 tables of the Dungeon Master's Guide, where magic items appear on most hoard rolls.

Unlike other elementals, genies are people of their planes and carry what people carry; air, earth, fire and water elementals do not. Tick Lair hoard to roll the palace or the citadel.

Monsters that carry this loot

Questions

Why do genies have treasure and elementals do not?

Genies are intelligent (Intelligence 15 and 16) and live in palaces and cities; a plain elemental has an Intelligence of 6 or less and no use for coins.

Treasure tables follow chapter 7 of the 2014 Dungeon Master's Guide. Magic item cards come from the System Reference Document 5.1 by Wizards of the Coast, licensed under CC-BY-4.0; items outside the SRD are listed by name only. Typical values follow the price of each rarity. Trinkets are our own. justroll is not affiliated with Wizards of the Coast.

Presets and reference

Keep this roll

Copy a shareable link to replay this result at the table or send it to your players.

Quick presets

One click sets the form and rolls.

Hoard table · CR 11–16

Coins: 4d6 × 1,000 gp + 5d6 × 100 pp. Then one d100:

d100Gems or artMagic items
01–03——
04–062d4 × 250 gp art—
07–102d4 × 750 gp art—
11–123d6 × 500 gp gems—
13–153d6 × 1,000 gp gems—
16–192d4 × 250 gp art1d4 × A + 1d6 × B
20–232d4 × 750 gp art1d4 × A + 1d6 × B
24–263d6 × 500 gp gems1d4 × A + 1d6 × B
27–293d6 × 1,000 gp gems1d4 × A + 1d6 × B
30–352d4 × 250 gp art1d6 × C
36–402d4 × 750 gp art1d6 × C
41–453d6 × 500 gp gems1d6 × C
46–503d6 × 1,000 gp gems1d6 × C
51–542d4 × 250 gp art1d4 × D
55–582d4 × 750 gp art1d4 × D
59–623d6 × 500 gp gems1d4 × D
63–663d6 × 1,000 gp gems1d4 × D
67–682d4 × 250 gp art1 × E
69–702d4 × 750 gp art1 × E
71–723d6 × 500 gp gems1 × E
73–743d6 × 1,000 gp gems1 × E
75–762d4 × 250 gp art1 × F + 1d4 × G
77–782d4 × 750 gp art1 × F + 1d4 × G
79–803d6 × 500 gp gems1 × F + 1d4 × G
81–823d6 × 1,000 gp gems1 × F + 1d4 × G
83–852d4 × 250 gp art1d4 × H
86–882d4 × 750 gp art1d4 × H
89–903d6 × 500 gp gems1d4 × H
91–923d6 × 1,000 gp gems1d4 × H
93–942d4 × 250 gp art1 × I
95–963d6 × 500 gp gems1 × I
97–983d6 × 1,000 gp gems1 × I
99–003d6 × 1,000 gp gems1 × I

Gems and art objects

Every gem and art object in the tables, what it is and how often each value turns up.

Open the list

Magic Item Tables

A–E minor items, F–I major items. By rarity: A common, B and F uncommon, C and G rare, D and H very rare, E and I legendary.