Devil Loot Generator
From imps to pit fiends: what devils carry and what their strongholds hold.
Your treasure is one roll away
Set the group above and press Roll loot. Every roll is new; a share link brings one back.
Why roll here
- SRD magic item cards the tables link to
- 514
- monster family generators
- 29
- 2024 monsters, each with a loot section and its generator
- 331
- gemstones and art objects described
- 100
- Rules as written. Every die follows the treasure tables in chapter 7 of the 2014 Dungeon Master's Guide: Individual Treasure, Treasure Hoards in four CR bands and Magic Item Tables A to I. Each roll shows the row it landed on, so you can check it against the book.
- Your dice, not ours. Roll at the table and type every d100 and coin die in; nothing is decided for you unless you leave it empty.
- Linked to the rules. A magic item opens its SRD card, a gem or art object its description, a creature its stat block.
- Made for play. Lock the finds you like and reroll the rest, print item cards for your players, and share a link that replays the exact roll.
- Free, no account. Every roll is made fresh in your browser.
How this generator works
Devils climb the tables rank by rank: an imp (CR 1) and a bearded devil (CR 3) roll Individual Treasure on CR 0–4; barbed, chain and bone devils on CR 5–10; horned devils, erinyes and ice devils on CR 11–16; a pit fiend (CR 20) on CR 17+.
Devils deal in contracts and souls as much as in gold, but the tables still give their strongholds a hoard. Tick Lair hoard to roll it on the table of the highest-ranking devil present.
Monsters that carry this loot
Questions
Does a lemure carry anything?
No: with an Intelligence of 1 it carries nothing. Add lemures to the group as fodder; they roll no pockets and, at CR 0, never raise the lair's CR.
Which table does a pit fiend's citadel use?
The CR 17+ hoard table, from its CR 20, with Magic Item Tables up to I.
Treasure tables follow chapter 7 of the 2014 Dungeon Master's Guide. Magic item cards come from the System Reference Document 5.1 by Wizards of the Coast, licensed under CC-BY-4.0; items outside the SRD are listed by name only. Typical values follow the price of each rarity. Trinkets are our own. justroll is not affiliated with Wizards of the Coast.
Presets and reference
Keep this roll
Copy a shareable link to replay this result at the table or send it to your players.
Quick presets
One click sets the form and rolls.
Hoard table · CR 0–4
Coins: 6d6 × 100 cp + 3d6 × 100 sp + 2d6 × 10 gp. Then one d100:
| d100 | Gems or art | Magic items |
|---|---|---|
| 01–06 | — | — |
| 07–16 | 2d6 × 10 gp gems | — |
| 17–26 | 2d4 × 25 gp art | — |
| 27–36 | 2d6 × 50 gp gems | — |
| 37–44 | 2d6 × 10 gp gems | 1d6 × A |
| 45–52 | 2d4 × 25 gp art | 1d6 × A |
| 53–60 | 2d6 × 50 gp gems | 1d6 × A |
| 61–65 | 2d6 × 10 gp gems | 1d4 × B |
| 66–70 | 2d4 × 25 gp art | 1d4 × B |
| 71–75 | 2d6 × 50 gp gems | 1d4 × B |
| 76–78 | 2d6 × 10 gp gems | 1d4 × C |
| 79–80 | 2d4 × 25 gp art | 1d4 × C |
| 81–85 | 2d6 × 50 gp gems | 1d4 × C |
| 86–92 | 2d4 × 25 gp art | 1d4 × F |
| 93–97 | 2d6 × 50 gp gems | 1d4 × F |
| 98–99 | 2d4 × 25 gp art | 1 × G |
| 00 | 2d6 × 50 gp gems | 1 × G |
Gems and art objects
Every gem and art object in the tables, what it is and how often each value turns up.
Open the listMagic Item Tables
A–E minor items, F–I major items. By rarity: A common, B and F uncommon, C and G rare, D and H very rare, E and I legendary.