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Undead Loot Generator

Skeletons, ghouls, wights, vampires, mummy lords and liches: what the dead keep.

Roll treasure

Quick start:
Group

1 creature. Each one rolls pocket change on the table of its own CR; "no coins" creatures only set the lair's CR.

Lair hoard

Rolls on the hoard table of the strongest creature: CR 1/4, CR 0–4

Include

Turn off what you do not want

Dice

Or roll real dice and type the result

Every creature rolls its own coins; one d100 picks the row of the lair's hoard table.

Your treasure is one roll away

Set the group above and press Roll loot. Every roll is new; a share link brings one back.

Why roll here

SRD magic item cards the tables link to
514
monster family generators
29
2024 monsters, each with a loot section and its generator
331
gemstones and art objects described
100
  • Rules as written. Every die follows the treasure tables in chapter 7 of the 2014 Dungeon Master's Guide: Individual Treasure, Treasure Hoards in four CR bands and Magic Item Tables A to I. Each roll shows the row it landed on, so you can check it against the book.
  • Your dice, not ours. Roll at the table and type every d100 and coin die in; nothing is decided for you unless you leave it empty.
  • Linked to the rules. A magic item opens its SRD card, a gem or art object its description, a creature its stat block.
  • Made for play. Lock the finds you like and reroll the rest, print item cards for your players, and share a link that replays the exact roll.
  • Free, no account. Every roll is made fresh in your browser.

How this generator works

The dead keep what they were buried with. Skeletons, shadows and mummies (Intelligence 6) still roll Individual Treasure here; ghosts, wraiths, specters and will-o'-wisps do not, because they are incorporeal and cannot carry coins, and neither do mindless zombies. They are in the list because they haunt the same crypts: they raise the lair's CR without rolling pockets. Skeletons to wights use the CR 0–4 table, vampire spawn CR 5–10, a vampire (CR 13) and a mummy lord (CR 15) CR 11–16, and a lich (CR 21) CR 17+.

Vampires, mummy lords and liches keep lairs, and their hoards are among the richest in the game. Tick Lair hoard to roll the crypt, castle or sanctum on the table of the strongest undead present.

Monsters that carry this loot

Questions

Do ghosts and wraiths carry anything?

No: they are incorporeal and cannot carry coins, so they roll no Individual Treasure. Where a ghost haunts may still hold what it owned in life; add it to the group and tick Lair hoard to roll that on its CR.

How rich is a lich's hoard?

It rolls on the CR 17+ hoard table: 12d6 × 1,000 gp and 8d6 × 1,000 pp in coins alone, and magic items on almost every roll.

Treasure tables follow chapter 7 of the 2014 Dungeon Master's Guide. Magic item cards come from the System Reference Document 5.1 by Wizards of the Coast, licensed under CC-BY-4.0; items outside the SRD are listed by name only. Typical values follow the price of each rarity. Trinkets are our own. justroll is not affiliated with Wizards of the Coast.

Presets and reference

Keep this roll

Copy a shareable link to replay this result at the table or send it to your players.

Quick presets

One click sets the form and rolls.

Hoard table · CR 0–4

Coins: 6d6 × 100 cp + 3d6 × 100 sp + 2d6 × 10 gp. Then one d100:

d100Gems or artMagic items
01–06——
07–162d6 × 10 gp gems—
17–262d4 × 25 gp art—
27–362d6 × 50 gp gems—
37–442d6 × 10 gp gems1d6 × A
45–522d4 × 25 gp art1d6 × A
53–602d6 × 50 gp gems1d6 × A
61–652d6 × 10 gp gems1d4 × B
66–702d4 × 25 gp art1d4 × B
71–752d6 × 50 gp gems1d4 × B
76–782d6 × 10 gp gems1d4 × C
79–802d4 × 25 gp art1d4 × C
81–852d6 × 50 gp gems1d4 × C
86–922d4 × 25 gp art1d4 × F
93–972d6 × 50 gp gems1d4 × F
98–992d4 × 25 gp art1 × G
002d6 × 50 gp gems1 × G

Gems and art objects

Every gem and art object in the tables, what it is and how often each value turns up.

Open the list

Magic Item Tables

A–E minor items, F–I major items. By rarity: A common, B and F uncommon, C and G rare, D and H very rare, E and I legendary.