Lycanthrope Loot Generator
Werewolves, wererats, wereboars, weretigers and werebears: the person's purse, the beast's den.
Your treasure is one roll away
Set the group above and press Roll loot. Every roll is new; a share link brings one back.
Why roll here
- SRD magic item cards the tables link to
- 514
- monster family generators
- 29
- 2024 monsters, each with a loot section and its generator
- 331
- gemstones and art objects described
- 100
- Rules as written. Every die follows the treasure tables in chapter 7 of the 2014 Dungeon Master's Guide: Individual Treasure, Treasure Hoards in four CR bands and Magic Item Tables A to I. Each roll shows the row it landed on, so you can check it against the book.
- Your dice, not ours. Roll at the table and type every d100 and coin die in; nothing is decided for you unless you leave it empty.
- Linked to the rules. A magic item opens its SRD card, a gem or art object its description, a creature its stat block.
- Made for play. Lock the finds you like and reroll the rest, print item cards for your players, and share a link that replays the exact roll.
- Free, no account. Every roll is made fresh in your browser.
How this generator works
A lycanthrope is a person first, so unlike a wolf or a bear it carries what a person carries: each rolls Individual Treasure on the CR 0–4 table, from the wererat (CR 2) to the werebear (CR 5), which uses CR 5–10.
Many lycanthropes live double lives, and their lairs show it: a wererat guild's sewer, a weretiger's estate. Tick Lair hoard to roll it on the table of the strongest one present.
Monsters that carry this loot
Questions
Does a werewolf carry coins in wolf form?
The tables do not say; most DMs keep its purse with its clothes or in its den. Either way it rolls as a person: Individual Treasure on the CR 0–4 table, from its CR 3.
Why does a werebear use a different table?
It is CR 5, the first CR of the 5–10 tables; every other lycanthrope here is CR 4 or less.
Treasure tables follow chapter 7 of the 2014 Dungeon Master's Guide. Magic item cards come from the System Reference Document 5.1 by Wizards of the Coast, licensed under CC-BY-4.0; items outside the SRD are listed by name only. Typical values follow the price of each rarity. Trinkets are our own. justroll is not affiliated with Wizards of the Coast.
Presets and reference
Keep this roll
Copy a shareable link to replay this result at the table or send it to your players.
Quick presets
One click sets the form and rolls.
Hoard table · CR 0–4
Coins: 6d6 × 100 cp + 3d6 × 100 sp + 2d6 × 10 gp. Then one d100:
| d100 | Gems or art | Magic items |
|---|---|---|
| 01–06 | — | — |
| 07–16 | 2d6 × 10 gp gems | — |
| 17–26 | 2d4 × 25 gp art | — |
| 27–36 | 2d6 × 50 gp gems | — |
| 37–44 | 2d6 × 10 gp gems | 1d6 × A |
| 45–52 | 2d4 × 25 gp art | 1d6 × A |
| 53–60 | 2d6 × 50 gp gems | 1d6 × A |
| 61–65 | 2d6 × 10 gp gems | 1d4 × B |
| 66–70 | 2d4 × 25 gp art | 1d4 × B |
| 71–75 | 2d6 × 50 gp gems | 1d4 × B |
| 76–78 | 2d6 × 10 gp gems | 1d4 × C |
| 79–80 | 2d4 × 25 gp art | 1d4 × C |
| 81–85 | 2d6 × 50 gp gems | 1d4 × C |
| 86–92 | 2d4 × 25 gp art | 1d4 × F |
| 93–97 | 2d6 × 50 gp gems | 1d4 × F |
| 98–99 | 2d4 × 25 gp art | 1 × G |
| 00 | 2d6 × 50 gp gems | 1 × G |
Gems and art objects
Every gem and art object in the tables, what it is and how often each value turns up.
Open the listMagic Item Tables
A–E minor items, F–I major items. By rarity: A common, B and F uncommon, C and G rare, D and H very rare, E and I legendary.