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Secomber

Town in The Western Heartlands

Secomber is a small town where the Unicorn Run meets the River Delimbiyr, one of the last settlements before the wild lands to the east.

Stone cottages cluster where two rivers meet, fishing boats bob at the jetties, and beyond the last farm the wild country begins.

Secomber at a glance

Type & size
Small town, About 1,400 (1372 DR)
Allegiance & rule
  • Allegiance: Independent town
  • Ruled by: A lord
People & culture
Mostly humans, with a large community of halflings; farmers and river folk
Key exports & trade
  • Farm produce and fish
  • Supplies for expeditions into the wilds

Overview

Secomber stands on three stone hills where the Unicorn Run meets the Delimbiyr, upstream from Daggerford, with the Misty Forest about ten miles to the south-west and the High Moor beyond it. A road leads downriver to Daggerford.

It is a peaceful farming and fishing town, but explorers heading for the High Forest, the High Moor or the ruins of the Delimbiyr valley often pass through to buy supplies.

On the map

Map of Secomber and the land around it on the Sword Coast
Secomber at the centre, about 470 miles across.Open the interactive map

Roads from Secomber

Regions nearby

Nearby places

Distances as the crow flies, measured on our map.

Sources

Description written by justroll. Forgotten Realms and its places are property of Wizards of the Coast. justroll is unofficial fan content, not approved or endorsed by Wizards of the Coast.