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Teziir

Port in The Dragon Coast

Teziir is a port city on the Dragon Coast, founded in 1312 DR as a free trading city to rival Westgate, and later a protectorate of Cormyr.

Crooked streets wind through a young, haphazard port, shacks and tents spread beyond the walls, and every official knows the unspoken rule: get results or get out.

Teziir at a glance

Type & size
Small trading city, About 11,000 (1372 DR)
Allegiance & rule
  • Allegiance: Once the largest free city of the Dragon Coast; later a protectorate of Cormyr
  • Ruled by: The Council of Teziir, a council of merchants who run the city like a business
People & culture
Humans; merchants, hired officials and a shanty town of people who serve the city
Key exports & trade
  • Trade between the Sword Coast and the Inner Sea

Overview

Teziir was founded by merchants who wanted to take the trade between the Sword Coast and the Inner Sea from Westgate. For nearly a century it was an independent trade city, run like a business by its founders on the Council of Teziir, who hire and fire officials as employees.

The city grew without a plan: few streets run straight, and many people live in shacks and tents outside the walls. It later came under the protection of Cormyr.

On the map

Map of Teziir and the land around it on the Sword Coast
Teziir at the centre, about 470 miles across.Open the interactive map

Roads from Teziir

Nearby places

Distances as the crow flies, measured on our map.

Sources

Description written by justroll. Forgotten Realms and its places are property of Wizards of the Coast. justroll is unofficial fan content, not approved or endorsed by Wizards of the Coast.