Armor of Vulnerability (Chain Shirt)
D&D 5e · 2024·Medium armor·Rare·Requires attunement
Add your Dexterity modifier, up to +2. A negative modifier still lowers it.
Armor Class calculator
- Category
- Medium armor
- Dex bonus
- Max +2
- Stealth
- No penalty
- Strength
- None
- Weight
- 20 lb
- Don / doff
- 5 minutes / 1 minute
- Rarity
- Rare
- Price
- Not specified
Magic: The GM chooses or randomly determines one damage type for this particular armor. The template does not grant Resistance to all listed options.
Calculator assumptions & rules
Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.
Changing calculator inputs does not change the item’s rules or create a new page URL.
Armor of Vulnerability AC by armor type
Choose a published armor variant to see its full statistics and calculator for this edition.
| Armor | Armor Class | Stealth |
|---|---|---|
| Padded Armor | 11 + Dex | Disadvantage |
| Leather Armor | 11 + Dex | — |
| Studded Leather Armor | 12 + Dex | — |
| Hide Armor | 12 + Dex (max 2) | — |
| Chain Shirt | 13 + Dex (max 2) | — |
| Scale Mail | 14 + Dex (max 2) | Disadvantage |
| Breastplate | 14 + Dex (max 2) | — |
| Half Plate Armor | 15 + Dex (max 2) | Disadvantage |
| Ring Mail | 14 | Disadvantage |
| Chain Mail | 16 | Disadvantage |
| Splint Armor | 17 | Disadvantage |
| Plate Armor | 18 | Disadvantage |
What Armor of Vulnerability does
- This armor starts at AC 13 and caps a positive Dexterity modifier at +2. A negative modifier still reduces AC.
- It does not impose Stealth Disadvantage from the armor itself, which preserves more options for sneaking.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance). This is the Chain Shirt variant.
Full item details & properties
Magic properties
- Activation
- While wearing this armor.
- Consumable
- No
- Resistance type
- Choose 1: Bludgeoning, Piercing, Slashing. GM choice or random determination. No type selected in this template.
- Curse
- Triggered by attunement; revealed by Identify spell or attunement.
- Vulnerability while cursed
- The other two types among Bludgeoning, Piercing and Slashing
- Ending the curse
- Remove Curse spell or similar magic. Removing the armor does not end the curse.
- Conditions & limits
- The GM chooses or randomly determines one damage type for this particular armor. The template does not grant Resistance to all listed options. This property adds no Armor Class bonus. The base armor's Strength, Stealth and Dexterity rules remain unchanged. Attuning curses you. While cursed, you have Vulnerability to the other two physical damage types. Taking the armor off does not end this curse; Remove Curse or similar magic is required. Resistance requires wearing the armor.
Armor details
- Armor Class
- 13 + Dex modifier (max 2)
- Category
- Medium
- Dexterity modifier
- Maximum +2
- Strength to avoid Speed penalty
- No threshold
- Stealth disadvantage
- No
- Don
- 5 minutes
- Doff
- 1 minute
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base armor; compare magical benefits
Chain Shirt (+1)AC 1614 + Dex (max +2) AC · No armor Stealth penaltyNot specified · 20 lbSame base armor; compare magical benefits
Elven Chain ShirtAC 1614 + Dex (max +2) AC · No armor Stealth penaltyNot specified · 20 lbSame base armor; compare magical benefits
Adamantine Armor (Chain Shirt)AC 1513 + Dex (max +2) AC · No armor Stealth penaltyNot specified · 20 lbSame base armor; compare magical benefits
Armor of Vulnerability FAQ
What Armor Class does Armor of Vulnerability (Chain Shirt) give?
It starts at AC 13. Add your Dexterity modifier, up to +2. A negative modifier still lowers AC.
Does Armor of Vulnerability require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.