Armor of Vulnerability (Plate Armor)
D&D 5e · 2024·Heavy armor·Rare·Requires attunement
Your Dexterity modifier does not change this Armor Class, up or down.
Armor Class calculator
- Category
- Heavy armor
- Dex bonus
- None
- Stealth
- Disadvantage
- Strength
- Str 15 (else −10 ft. Speed)
- Weight
- 65 lb
- Don / doff
- 10 minutes / 5 minutes
- Rarity
- Rare
- Price
- Not specified
Magic: The GM chooses or randomly determines one damage type for this particular armor. The template does not grant Resistance to all listed options.
Calculator assumptions & rules
Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.
Changing calculator inputs does not change the item’s rules or create a new page URL.
Armor of Vulnerability AC by armor type
Choose a published armor variant to see its full statistics and calculator for this edition.
| Armor | Armor Class | Stealth |
|---|---|---|
| Padded Armor | 11 + Dex | Disadvantage |
| Leather Armor | 11 + Dex | — |
| Studded Leather Armor | 12 + Dex | — |
| Hide Armor | 12 + Dex (max 2) | — |
| Chain Shirt | 13 + Dex (max 2) | — |
| Scale Mail | 14 + Dex (max 2) | Disadvantage |
| Breastplate | 14 + Dex (max 2) | — |
| Half Plate Armor | 15 + Dex (max 2) | Disadvantage |
| Ring Mail | 14 | Disadvantage |
| Chain Mail | 16 | Disadvantage |
| Splint Armor | 17 | Disadvantage |
| Plate Armor | 18 | Disadvantage |
What Armor of Vulnerability does
- AC 18 does not improve with Dexterity. Compare armor options using your actual Dexterity modifier rather than their base AC alone.
- It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
- Strength 15 avoids this armor’s listed Speed penalty. The calculator flags the penalty when your Strength is lower.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance). This is the Plate Armor variant.
Full item details & properties
Magic properties
- Activation
- While wearing this armor.
- Consumable
- No
- Resistance type
- Choose 1: Bludgeoning, Piercing, Slashing. GM choice or random determination. No type selected in this template.
- Curse
- Triggered by attunement; revealed by Identify spell or attunement.
- Vulnerability while cursed
- The other two types among Bludgeoning, Piercing and Slashing
- Ending the curse
- Remove Curse spell or similar magic. Removing the armor does not end the curse.
- Conditions & limits
- The GM chooses or randomly determines one damage type for this particular armor. The template does not grant Resistance to all listed options. This property adds no Armor Class bonus. The base armor's Strength, Stealth and Dexterity rules remain unchanged. Attuning curses you. While cursed, you have Vulnerability to the other two physical damage types. Taking the armor off does not end this curse; Remove Curse or similar magic is required. Resistance requires wearing the armor.
Armor details
- Armor Class
- 18
- Category
- Heavy
- Dexterity modifier
- Not added
- Strength to avoid Speed penalty
- 15
- Stealth disadvantage
- Yes
- Don
- 10 minutes
- Doff
- 5 minutes
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base armor; compare magical benefits
Plate Armor (+1)AC 1919 AC · Stealth DisadvantageNot specified · 65 lbSame base armor; compare magical benefits
Adamantine Armor (Plate)AC 1818 AC · Stealth DisadvantageNot specified · 65 lbSame base armor; compare magical benefits
Armor of InvulnerabilityAC 1818 AC · Stealth DisadvantageNot specified · 65 lbSame base armor; compare magical benefits
Armor of Vulnerability FAQ
What Armor Class does Armor of Vulnerability (Plate Armor) give?
It starts at AC 18. Dexterity does not change its AC, whether your modifier is positive or negative.
Does Armor of Vulnerability require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
What if my Strength is below 15?
The armor lists a 10 ft. Speed penalty below Strength 15. The calculator flags it; character features may provide exceptions.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.