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Ball Bearings (bag of 1000)

D&D 5e · 2014·Adventuring gear·No attunement

Type
Adventuring gear
Weight
2 lb
Attunement
Not required
Rarity
Nonmagical
Price
1 GP

Using Ball Bearings (bag of 1000)

Ball Bearings. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save.

Full item details & properties

Use & effects

Action
Action
Saving throw
Dexterity · DC 10
Condition
Prone
Effect
Spill over a level 10-ft. square. Half-speed movement avoids the save.

Tags & related references

Ground HazardNo AttunementNonmagicalAdventuring Gear →

Ball Bearings FAQ

Does Ball Bearings require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0