Dart
D&D 5e · 2014·Weapons·No attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
55%
Expected damage / attack
3.15
Attack bonus
+5
Average normal hit: 5.5 · Average critical hit: 8 · Critical chance: 5%.
- Category
- Simple weapon
- Damage type
- Piercing
- Normal / long range
- 20 / 60 ft.
- Magic attack bonus
- +0
- Weight
- 0.25 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 5 CP
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
Using Dart
- Strength or Dexterity can drive this simple weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d4 weapon damage averages 2.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- The normal range is 20 feet and the maximum is 60 feet; attacks beyond normal range have Disadvantage. The calculator lets you model the attack mode separately.
Simple ranged weapon. Damage: 1d4 piercing, before the applicable ability modifier. Properties: Finesse, thrown (range 20/60).
Full item details & properties
Rules for this edition
- Proficiency
- A simple ranged weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.
Weapon details
- Damage
- 1d4 piercing
- Weapon class
- Simple Ranged
- Range
- 20 / 60 ft. (normal / long)
Properties
Finesse
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Thrown(range 20/60)
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Dart (+2)5 expected damage / attack65% hit chance1d4 +2 piercing · +2 magic attack · 20 ft. rangeNot specified · 0.25 lbSame base weapon; compare its bonuses and rarity
Crossbow, Hand3.75 expected damage / attack55% hit chance1d6 piercing · +0 magic attack · 30 ft. range75 GP · 3 lbSame item type and rules edition
Crossbow, Heavy4.95 expected damage / attack55% hit chance1d10 piercing · +0 magic attack · 100 ft. range50 GP · 18 lbSame item type and rules edition
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Dart FAQ
Does Dart require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.