Demon Half Plate Armor
D&D 5e · 2024·Medium armor·Very Rare·Requires attunement
Add your Dexterity modifier, up to +2. A negative modifier still lowers it.
Armor Class calculator
- Category
- Medium armor
- Dex bonus
- Max +2
- Stealth
- Disadvantage
- Strength
- None
- Weight
- 40 lb
- Don / doff
- 5 minutes / 1 minute
- Rarity
- Very Rare
- Price
- Not specified
Magic: While wearing, you know Abyssal. The clawed gauntlets allow Unarmed Strikes to deal 1d8 Slashing instead of the usual Bludgeoning damage, with +1 to their attack and damage rolls.
Calculator assumptions & rules
Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.
Changing calculator inputs does not change the item’s rules or create a new page URL.
Demon Half Plate Armor AC by armor type
Choose a published armor variant to see its full statistics and calculator for this edition.
| Armor | Armor Class | Stealth |
|---|---|---|
| Demon Padded Armor | 12 + Dex | Disadvantage |
| Demon Leather Armor | 12 + Dex | — |
| Demon Studded Leather Armor | 13 + Dex | — |
| Demon Hide Armor | 13 + Dex (max 2) | — |
| Demon Chain Shirt | 14 + Dex (max 2) | — |
| Demon Scale Mail | 15 + Dex (max 2) | Disadvantage |
| Demon Breastplate | 15 + Dex (max 2) | — |
| Demon Half Plate Armor | 16 + Dex (max 2) | Disadvantage |
| Demon Ring Mail | 15 | Disadvantage |
| Demon Chain Mail | 17 | Disadvantage |
| Demon Splint Armor | 18 | Disadvantage |
| Demon Plate Armor | 19 | Disadvantage |
What Demon Half Plate Armor does
- This armor starts at AC 16 and caps a positive Dexterity modifier at +2. A negative modifier still reduces AC.
- It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor's clawed gauntlets allow your Unarmed Strikes to deal 1d8 Slashing damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes. Curse. Once you don this cursed armor, you can't doff it unless you are targeted by a Remove Curse spell or similar magic. While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. This is the Half Plate Armor variant.
Full item details & properties
Magic properties
- Activation
- While wearing this armor.
- Consumable
- No
- Armor Class
- +1. While wearing; included in the displayed Armor Class
- Language while wearing
- Abyssal
- Clawed Unarmed Strike
- 1d8 + 1 Slashing; +1 to attack rolls. While wearing the armor; add the normal applicable ability modifier separately.
- Armor curse
- Once you don it, you cannot doff it until targeted by Remove Curse spell or similar magic.
- Curse disadvantage
- While wearing: attacks against demons; saves against their spells and special abilities.
- Conditions & limits
- While wearing, you know Abyssal. The clawed gauntlets allow Unarmed Strikes to deal 1d8 Slashing instead of the usual Bludgeoning damage, with +1 to their attack and damage rolls. The curse prevents you from doffing the armor until targeted by Remove Curse or similar magic. While wearing it, you have Disadvantage on attack rolls against demons and saves against their spells and special abilities. This is specific to demons, not all Fiends. The displayed AC includes +1 exactly once. Normal Dexterity, Strength and Stealth rules remain unchanged.
Armor details
- Armor Class
- 16 + Dex modifier (max 2)
- Category
- Medium
- Dexterity modifier
- Maximum +2
- Strength to avoid Speed penalty
- No threshold
- Stealth disadvantage
- Yes
- Don
- 5 minutes
- Doff
- 1 minute
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base armor; compare magical benefits
Half Plate Armor (+2)AC 1917 + Dex (max +2) AC · Stealth DisadvantageNot specified · 40 lbSame base armor; compare magical benefits
Adamantine Armor (Half Plate)AC 1715 + Dex (max +2) AC · Stealth DisadvantageNot specified · 40 lbSame base armor; compare magical benefits
Armor of Resistance (Half Plate)AC 1715 + Dex (max +2) AC · Stealth DisadvantageNot specified · 40 lbSame base armor; compare magical benefits
Demon Half Plate Armor FAQ
What Armor Class does Demon Half Plate Armor give?
It starts at AC 16. Add your Dexterity modifier, up to +2. A negative modifier still lowers AC.
Does Demon Half Plate Armor require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.