Greataxe
D&D 5e · 2014·Weapons·No attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
55%
Expected damage / attack
5.55
Attack bonus
+5
Average normal hit: 9.5 · Average critical hit: 16 · Critical chance: 5%.
- Category
- Martial weapon
- Damage type
- Slashing
- Reach
- 5 ft.
- Magic attack bonus
- +0
- Weight
- 7 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 30 GP
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
Using Greataxe
- Strength can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d12 weapon damage averages 6.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- This weapon needs two hands when you attack, so a wielded shield conflicts with that attack setup.
Martial melee weapon. Damage: 1d12 slashing, before the applicable ability modifier. Properties: Heavy, two-handed.
Full item details & properties
Rules for this edition
- Proficiency
- A martial melee weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.
Weapon details
- Damage
- 1d12 slashing
- Weapon class
- Martial Melee
Properties
Heavy
Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Two-Handed
This weapon requires two hands when you attack with it.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Greataxe (+1)6.63 expected damage / attack60% hit chance1d12 +1 slashing · +1 magic attack · 5 ft. reachNot specified · 7 lbSame base weapon; compare its bonuses and rarity
Battleaxe4.35 expected damage / attack55% hit chance1d8 slashing · +0 magic attack · 5 ft. reach10 GP · 4 lbUses the same attack ability; compare handling and damage
Club3.15 expected damage / attack55% hit chance1d4 bludgeoning · +0 magic attack · 5 ft. reach1 SP · 2 lbUses the same attack ability; compare handling and damage
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Greataxe FAQ
Does Greataxe require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.