Holy Avenger (Rapier)
D&D 5e · 2014·Weapons·Legendary·Requires attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
70%
Expected damage / attack
7.58
Attack bonus
+8
Average normal hit: 10.5 · Average critical hit: 15 · Critical chance: 5%.
- Category
- Martial weapon
- Damage type
- Piercing
- Reach
- 5 ft.
- Magic attack bonus
- +3
- Weight
- 2 lb
- Attunement
- Required
- Rarity
- Legendary
- Price
- Not specified
Magic: Attack with this weapon.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Holy Avenger does
- Strength or Dexterity can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d8 +3 weapon damage averages 7.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- The extra damage is conditional: Only when hitting a Fiend or Undead.; Target is fiend or undead. Enable it only when that condition is met; otherwise compare the weapon’s ordinary hit.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet. This is the Rapier variant.
Full item details & properties
Rules for this edition
- Proficiency
- A martial melee weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.
Magic properties
- Activation
- Attack with this weapon.
- Consumable
- No
- Attack Rolls
- +3. With this weapon; use any target-specific or allocation rule below.
- Damage Rolls
- +3. Included once in the displayed weapon damage; add the applicable ability modifier separately.
- Saving throw aura
- 10 ft.; you and friendly creatures have Advantage against spells and other magical effects while you hold the drawn weapon.
- Enhanced aura
- 30 ft. with at least 17 Paladin class levels; total character level does not qualify.
- Extra damage
- 2d10 radiant. Only when hitting a Fiend or Undead.
Weapon details
- Damage
- 1d8 + 3 piercing
- Weapon class
- Martial Melee
Properties
Finesse
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Rapier (+3)7.58 expected damage / attack70% hit chance1d8 +3 piercing · +3 magic attack · 5 ft. reachNot specified · 2 lbSame base weapon; compare its bonuses and rarity
Holy Avenger (Shortsword)6.83 expected damage / attack70% hit chance1d6 +3 piercing · +3 magic attack · 5 ft. reach · Conditional extra damage; see rulesNot specified · 2 lbBoth use Finesse; compare reach and damage
Holy Avenger (Greatsword)9.45 expected damage / attack70% hit chance2d6 +3 slashing · +3 magic attack · 5 ft. reach · Conditional extra damage; see rulesNot specified · 6 lbSame item type and rules edition
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Holy Avenger FAQ
Does Holy Avenger require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.