Mace of Smiting
D&D 5e · 2014·Weapons·Rare·No attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
60%
Expected damage / attack
4.68
Attack bonus
+6
Average normal hit: 7.5 · Average critical hit: 11 · Critical chance: 5%.
- Category
- Simple weapon
- Damage type
- Bludgeoning
- Reach
- 5 ft.
- Magic attack bonus
- +1
- Weight
- 4 lb
- Attunement
- Not required
- Rarity
- Rare
- Price
- Not specified
Magic: Attack with this weapon.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Mace of Smiting does
- Strength can drive this simple weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d6 +1 weapon damage averages 4.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Full item details & properties
Rules for this edition
- Proficiency
- A simple melee weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.
Magic properties
- Activation
- Attack with this weapon.
- Consumable
- No
- Attack Rolls
- +1. With this weapon; use any target-specific or allocation rule below.
- Damage Rolls
- +1. Included once in the displayed weapon damage; add the applicable ability modifier separately.
- Constructs & attack roll 20
- Against Constructs, total magic bonus is +3 instead of +1. Attack roll 20 adds 2d6 Bludgeoning, or 4d6 against a Construct. A Construct left at 25 HP or fewer is destroyed without a save.
Weapon details
- Damage
- 1d6 + 1 bludgeoning
- Weapon class
- Simple Melee
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Mace (+2)5.7 expected damage / attack65% hit chance1d6 +2 bludgeoning · +2 magic attack · 5 ft. reachNot specified · 4 lbSame base weapon; compare its bonuses and rarity
Dragon Slayer (Greatsword)6.95 expected damage / attack60% hit chance2d6 +1 slashing · +1 magic attack · 5 ft. reach · Conditional extra damage; see rulesNot specified · 6 lbUses the same attack ability; compare handling and damage
Dragon Slayer (Longsword)5.33 expected damage / attack60% hit chance1d8 +1 slashing · +1 magic attack · 5 ft. reach · Conditional extra damage; see rulesNot specified · 3 lbUses the same attack ability; compare handling and damage
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Mace of Smiting FAQ
Does Mace of Smiting require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.