Pale Tincture
D&D 5e · 2014·Consumables·No attunement
Pale Tincture
Consumable
- Type
- Consumables
- Weight
- Not specified
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 250 GP
Using Pale Tincture
Pale Tincture (ingested). Make a DC 16 Constitution saving throw. On a failure, take 1d6 Poison damage and become Poisoned. Repeat the save every 24 hours, taking 1d6 Poison damage on each failure. Damage dealt by this poison cannot be healed by any means until it ends. Seven successful saves end the effect; they need not be consecutive. A creature must swallow an entire dose. The GM may reduce the effect of a partial dose. Price: 250 GP per dose.
Full item details & properties
Rules for this edition
- Dose
- One dose, 250 GP; ingested.
- Saving throw
- Constitution DC 16.
- Exposure
- A creature must swallow an entire dose. The GM may reduce the effect of a partial dose.
- Effect
- Make a DC 16 Constitution saving throw. On a failure, take 1d6 Poison damage and become Poisoned. Repeat the save every 24 hours, taking 1d6 Poison damage on each failure. Damage dealt by this poison cannot be healed by any means until it ends. Seven successful saves end the effect; they need not be consecutive.
Tags & related references
Pale Tincture FAQ
Does Pale Tincture require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.