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Rod of Absorption

D&D 5e · 2014·Rods·Very Rare·Requires attunement

Rod of Absorption

Rod, Very-rare · requires attunement


Type
Rods
Weight
Not specified
Attunement
Required
Rarity
Very Rare
Price
Not specified

Magic. Reaction while holding cancels a spell targeting only you, not an area, storing its energy. Lifetime absorption limit 50 spell levels, not a renewable pool. Initially 1d10 stored levels. A spellcaster can spend energy as own known/prepared spells using slots no higher than own slots or level 5. Becomes nonmagical after lifetime limit and zero energy.

What Rod of Absorption does

  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
Rod of AbsorptionRod, Very-rare · requires attunement
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
Full item details & properties

Magic properties

Activation
Reaction while holding cancels a spell targeting only you, not an area, storing its energy. Lifetime absorption limit 50 spell levels, not a renewable pool. Initially 1d10 stored levels. A spellcaster can spend energy as own known/prepared spells using slots no higher than own slots or level 5. Becomes nonmagical after lifetime limit and zero energy.
Consumable
No
2014 rules
Reaction while holding cancels a spell targeting only you, not an area, storing its energy. Lifetime absorption limit 50 spell levels, not a renewable pool. Initially 1d10 stored levels. A spellcaster can spend energy as own known/prepared spells using slots no higher than own slots or level 5. Becomes nonmagical after lifetime limit and zero energy.

Tags & related references

Very Rare →Finite Spell AbsorptionMagicalRequires AttunementSpell EnergyRod →

Rod of Absorption FAQ

Does Rod of Absorption require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0