Scimitar of Sharpness
D&D 5e · 2024·Weapons·Very Rare·Requires attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
55%
Expected damage / attack
3.75
Attack bonus
+5
Average normal hit: 6.5 · Average critical hit: 10 · Critical chance: 5%.
- Category
- Martial weapon
- Damage type
- Slashing
- Reach
- 5 ft.
- Magic attack bonus
- +0
- Weight
- 3 lb
- Attunement
- Required
- Rarity
- Very Rare
- Price
- Not specified
Magic: Displayed damage is before applicable ability modifiers. Conditional extra damage applies only when its trigger and target requirements are met.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Scimitar of Sharpness does
- Strength or Dexterity can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d6 weapon damage averages 3.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level. This is the Scimitar variant.
Full item details & properties
Magic properties
- Activation
- Hit an object, or attack a creature and roll 20 on the attack d20.
- Consumable
- No
- Conditions & limits
- Displayed damage is before applicable ability modifiers. Conditional extra damage applies only when its trigger and target requirements are met.
- Object hits
- Maximize the weapon damage dice when an attack hits an object; do not maximize every extra damage source.
- Creature d20 roll of 20
- Adds 14 Slashing damage and 1 Exhaustion level. A 20 on the attack d20 is required; this is not the older sever-limb rule.
Weapon details
- Damage
- 1d6 slashing
- Weapon class
- Martial Melee
- Damage on d20 roll of 20
- Normal Critical Hit damage + 14 slashing
Properties
Finesse
When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light
When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative.
Weapon mastery
Nick
When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
You need a feature, such as Weapon Mastery, that unlocks this property for you.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Frost Brand (Scimitar)5.85 expected damage / attack55% hit chance1d6 slashing + 1d6 cold · +0 magic attack · 5 ft. reachNot specified · 3 lbSame base weapon; compare its bonuses and rarity
Dancing Rapier4.35 expected damage / attack55% hit chance1d8 piercing · +0 magic attack · 5 ft. reachNot specified · 2 lbBoth use Finesse; compare reach and damage
Frost Brand (Rapier)6.45 expected damage / attack55% hit chance1d8 piercing + 1d6 cold · +0 magic attack · 5 ft. reachNot specified · 2 lbBoth use Finesse; compare reach and damage
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Scimitar of Sharpness FAQ
Does Scimitar of Sharpness require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.