Serpent Venom
D&D 5e · 2014·Consumables·No attunement
Serpent Venom
Consumable
- Type
- Consumables
- Weight
- Not specified
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 200 GP
Using Serpent Venom
Serpent Venom (injury). Make a DC 11 Constitution saving throw, taking 3d6 Poison damage on a failure or half as much on a success. A coated piercing or slashing object subjects a creature to the poison when it deals piercing or slashing damage. The poison remains potent until delivered through a wound or washed off. Price: 200 GP per dose.
Full item details & properties
Rules for this edition
- Dose
- One dose, 200 GP; injury.
- Saving throw
- Constitution DC 11.
- Exposure
- A coated piercing or slashing object subjects a creature to the poison when it deals piercing or slashing damage. The poison remains potent until delivered through a wound or washed off.
- Effect
- Make a DC 11 Constitution saving throw, taking 3d6 Poison damage on a failure or half as much on a success.
Tags & related references
Serpent Venom FAQ
Does Serpent Venom require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.