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Sling

D&D 5e · 2014·Weapons·No attunement

Weapon damage
1d4 bludgeoning

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

55%

Expected damage / attack

3.15

Attack bonus

+5

Average normal hit: 5.5 · Average critical hit: 8 · Critical chance: 5%.

Category
Simple weapon
Damage type
Bludgeoning
Normal / long range
30 / 120 ft.
Magic attack bonus
+0
Weight
Not specified
Attunement
Not required
Rarity
Nonmagical
Price
1 SP
Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

Using Sling

  • Dexterity can drive this simple weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d4 weapon damage averages 2.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
  • The normal range is 30 feet and the maximum is 120 feet; attacks beyond normal range have Disadvantage. The calculator lets you model the attack mode separately.
Simple ranged weapon. Damage: 1d4 bludgeoning, before the applicable ability modifier. Properties: Ammunition (range 30/120).
Full item details & properties

Rules for this edition

Proficiency
A simple ranged weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.

Weapon details

Damage
1d4 bludgeoning
Weapon class
Simple Ranged
Range
30 / 120 ft. (normal / long)
Ammunition
Sling bullets

Properties

Ammunition(range 30/120)

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of

Tags & related references

BludgeoningNo AttunementNonmagicalRanged WeaponSimple WeaponAmmunition →Weapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Sling FAQ

Does Sling require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0