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Staff of Thunder and Lightning

D&D 5e · 2014·Staves·Very Rare·Requires attunement

Staff of Thunder and Lightning

Staff, Very-rare · requires attunement


Type
Staves
Weight
Not specified
Attunement
Required
Rarity
Very Rare
Price
Not specified

Magic. Magic Quarterstaff +2. Lightning, Thunder, Lightning Strike, Thunderclap, and combined Thunder and Lightning each have their own once-until-dawn limit. Combined use spends only its own limit, not the individual Lightning Strike/Thunderclap uses.

What Staff of Thunder and Lightning does

  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
Staff of Thunder and LightningStaff, Very-rare · requires attunement
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.
Full item details & properties

Magic properties

Activation
Magic Quarterstaff +2. Lightning, Thunder, Lightning Strike, Thunderclap, and combined Thunder and Lightning each have their own once-until-dawn limit. Combined use spends only its own limit, not the individual Lightning Strike/Thunderclap uses.
Consumable
No
2014 rules
Magic Quarterstaff +2. Lightning, Thunder, Lightning Strike, Thunderclap, and combined Thunder and Lightning each have their own once-until-dawn limit. Combined use spends only its own limit, not the individual Lightning Strike/Thunderclap uses.

Tags & related references

LightningThunderVery Rare →Independent Daily PowersMagicalRequires AttunementStaffStaff →

Staff of Thunder and Lightning FAQ

Does Staff of Thunder and Lightning require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0