Sword of Wounding (Longsword)
D&D 5e · 2014·Weapons·Rare·Requires attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
55%
Expected damage / attack
4.35
Attack bonus
+5
Average normal hit: 7.5 · Average critical hit: 12 · Critical chance: 5%.
- Category
- Martial weapon
- Damage type
- Slashing
- Reach
- 5 ft.
- Magic attack bonus
- +0
- Weight
- 3 lb
- Attunement
- Required
- Rarity
- Rare
- Price
- Not specified
Magic: Attack with this weapon.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Sword of Wounding does
- Strength can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d8 weapon damage averages 4.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- Using two hands changes the weapon die from 1d8 to 1d10. Compare that damage gain with keeping a hand available for a shield or another task.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. This is the Longsword variant.
Full item details & properties
Rules for this edition
- Proficiency
- A martial melee weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.
Magic properties
- Activation
- Attack with this weapon.
- Consumable
- No
- Persistent wounds
- HP lost to this weapon’s damage can be regained only through a Short or Long Rest. Once per turn on a hit, optionally wound the creature. At start of its turns: 1d4 Necrotic per wound, then Constitution DC 15 ends all wounds on success.
- Treat wounds
- The wounded creature or someone within 5 ft. can use an action for Wisdom (Medicine) DC 15, ending all wounds on success.
Weapon details
- Damage
- 1d8 slashing
- Weapon class
- Martial Melee
- Two-handed damage
- 1d10
Properties
Versatile(1d10)
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Sword of Life Stealing (Longsword)4.35 expected damage / attack55% hit chance1d8 slashing · +0 magic attack · 5 ft. reachNot specified · 3 lbSame base weapon; compare its bonuses and rarity
Sword of Wounding (Greatsword)5.85 expected damage / attack55% hit chance2d6 slashing · +0 magic attack · 5 ft. reachNot specified · 6 lbUses the same attack ability; compare handling and damage
Sword of Wounding (Rapier)4.35 expected damage / attack55% hit chance1d8 piercing · +0 magic attack · 5 ft. reachNot specified · 2 lbSame item type and rules edition
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Sword of Wounding FAQ
Does Sword of Wounding require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.