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Trident of Fish Command

D&D 5e · 2024·Weapons·Uncommon·Requires attunement

Weapon damage
1d8 piercing

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

55%

Expected damage / attack

4.35

Attack bonus

+5

Average normal hit: 7.5 · Average critical hit: 12 · Critical chance: 5%.

Category
Martial weapon
Damage type
Piercing
Reach
5 ft.
Magic attack bonus
+0
Weight
4 lb
Attunement
Required
Rarity
Uncommon
Price
Not specified

Magic: Weapon damage is before applicable ability modifiers; extra effects require the stated conditions.

Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Trident of Fish Command does

  • Strength can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d8 weapon damage averages 4.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
  • Using two hands changes the weapon die from 1d8 to 1d10. Compare that damage gain with keeping a hand available for a shield or another task.
  • The normal range is 20 feet and the maximum is 60 feet; attacks beyond normal range have Disadvantage. The calculator lets you model the attack mode separately.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed.
Full item details & properties

Magic properties

Activation
While carrying; spend 1 charge to cast Dominate Beast.
Consumable
No
Conditions & limits
Weapon damage is before applicable ability modifiers; extra effects require the stated conditions.

Charges & recharge

Maximum charges
3
Recharge
1d3 expended charges, daily at dawn

Spells & spell effects

Dominate Beast
Level 4 · Save DC 15 · 1 charge(s) · Target: Beast with a Swim Speed

Weapon details

Damage
1d8 piercing
Weapon class
Martial Melee
Range
20 / 60 ft. (normal / long)
Two-handed damage
1d10

Properties

Thrown(Range 20/60)

If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.

Versatile(1d10)

A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Weapon mastery

Topple

If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

You need a feature, such as Weapon Mastery, that unlocks this property for you.

Tags & related references

PiercingRelated Spell: Dominate BeastToppleUncommon →Aquatic Beast ControlMagicalMartial WeaponMelee WeaponRequires AttunementThrown →Versatile →Weapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Trident of Fish Command FAQ

Does Trident of Fish Command require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0