Trident of Fish Command
D&D 5e · 2014·Weapons·Uncommon·Requires attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
55%
Expected damage / attack
3.75
Attack bonus
+5
Average normal hit: 6.5 · Average critical hit: 10 · Critical chance: 5%.
- Category
- Martial weapon
- Damage type
- Piercing
- Reach
- 5 ft.
- Magic attack bonus
- +0
- Weight
- 4 lb
- Attunement
- Required
- Rarity
- Uncommon
- Price
- Not specified
Magic: Action while carrying: expend 1 charge.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Trident of Fish Command does
- Strength can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d6 weapon damage averages 3.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- Using two hands changes the weapon die from 1d6 to 1d8. Compare that damage gain with keeping a hand available for a shield or another task.
- The normal range is 20 feet and the maximum is 60 feet; attacks beyond normal range have Disadvantage. The calculator lets you model the attack mode separately.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.
Full item details & properties
Rules for this edition
- Proficiency
- A martial melee weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.
Magic properties
- Activation
- Action while carrying: expend 1 charge.
- Consumable
- No
Charges & recharge
- Maximum charges
- 3
- Recharge
- 1d3 expended charges, daily at dawn
Spells & spell effects
- Dominate Beast
- Level 4 · Save DC 15 · 1 charge(s) · Target: a Beast with an innate swimming speed
Weapon details
- Damage
- 1d6 piercing
- Weapon class
- Martial Melee
- Range
- 20 / 60 ft. (normal / long)
- Two-handed damage
- 1d8
Properties
Thrown(range 20/60)
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Versatile(1d8)
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Trident (+1)4.68 expected damage / attack60% hit chance1d6 +1 piercing · +1 magic attack · 5 ft. reachNot specified · 4 lbSame base weapon; compare its bonuses and rarity
Javelin of Lightning3.75 expected damage / attack55% hit chance1d6 piercing · +0 magic attack · 5 ft. reachNot specified · 2 lbUses the same attack ability; compare handling and damage
Trident (+2)5.7 expected damage / attack65% hit chance1d6 +2 piercing · +2 magic attack · 5 ft. reachNot specified · 4 lbSame base weapon; compare its bonuses and rarity
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Trident of Fish Command FAQ
Does Trident of Fish Command require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.