Vicious Weapon (Blowgun)
D&D 5e · 2014·Weapons·Rare·No attunement
Vicious Weapon (Blowgun)
Weapon, Rare · no attunement
- Type
- Weapons
- Weight
- 1 lb
- Attunement
- Not required
- Rarity
- Rare
- Price
- Not specified
Magic. Critical hit when you roll a 20 on your attack roll with this weapon.
What Vicious Weapon does
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Blowgun variant.
Full item details & properties
Rules for this edition
- Proficiency
- A martial ranged weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.
Magic properties
- Activation
- Critical hit when you roll a 20 on your attack roll with this weapon.
- Consumable
- No
- Vicious critical
- On an attack roll of 20, the critical hit deals an extra 2d6 damage of the weapon’s damage type. These extra dice are added once, after doubling the ordinary weapon damage dice.
Weapon details
- Damage
- 1 piercing
- Weapon class
- Martial Ranged
- Range
- 25 / 100 ft. (normal / long)
- Ammunition
- Blowgun needles
Properties
Ammunition(range 25/100)
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of
Loading
Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
Tags & related references
Vicious Weapon FAQ
Does Vicious Weapon require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.