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Vicious Weapon (Morningstar)

D&D 5e · 2014·Weapons·Rare·No attunement

Weapon damage
1d8 piercing

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

55%

Expected damage / attack

4.7

Attack bonus

+5

Average normal hit: 7.5 · Average critical hit: 19 · Critical chance: 5%.

Category
Martial weapon
Damage type
Piercing
Reach
5 ft.
Magic attack bonus
+0
Weight
4 lb
Attunement
Not required
Rarity
Rare
Price
Not specified

Magic: Critical hit when you roll a 20 on your attack roll with this weapon.

Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Vicious Weapon does

  • Strength can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d8 weapon damage averages 4.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
  • Vicious 2014 adds 2d6 damage only to a critical hit when the attack roll is 20. The calculator adds those dice once to critical damage; ordinary hits gain no extra damage.
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Morningstar variant.
Full item details & properties

Rules for this edition

Proficiency
A martial melee weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.

Magic properties

Activation
Critical hit when you roll a 20 on your attack roll with this weapon.
Consumable
No
Vicious critical
On an attack roll of 20, the critical hit deals an extra 2d6 damage of the weapon’s damage type. These extra dice are added once, after doubling the ordinary weapon damage dice.

Weapon details

Damage
1d8 piercing
Weapon class
Martial Melee

Tags & related references

PiercingRare →Critical Hit Extra DamageMagicalMartial WeaponMelee WeaponNo AttunementWeapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Vicious Weapon FAQ

Does Vicious Weapon require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0