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Wand of Fear

D&D 5e · 2014·Wands·Rare·Requires attunement

Wand of Fear

Wand, Rare · requires attunement


Type
Wands
Weight
Not specified
Attunement
Required
Rarity
Rare
Price
Not specified

Magic. Action while holding; Binding also has the separate Assisted Escape property.

What Wand of Fear does

  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
Wand of FearWand, Rare · requires attunement
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
Full item details & properties

Magic properties

Activation
Action while holding; Binding also has the separate Assisted Escape property.
Consumable
No
Cone of Fear
Action and 2 charges: 60-ft. cone; Wisdom DC 15 or Frightened for 1 minute. Repeat the save at the end of each turn. The creature flees, cannot willingly approach within 30 ft. or take Reactions, and has restricted actions as described.

Charges & recharge

Maximum charges
7
Recharge
1d6 + 1 expended charges, daily at dawn
Last charge
After expending the last charge, roll 1d20. On a 1, the wand is destroyed.

Spells & spell effects

Command
Level 1 · Save DC 15 · 1 charge(s) · Effect: Only flee or grovel; the separate cone is not the Fear spell.

Tags & related references

Related Spell: CommandRare →Charged ItemFear ConeFrightenedMagicalRequires AttunementWand →

Wand of Fear FAQ

Does Wand of Fear require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0