D&D 5e 2014 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
48 items
1–24 of 48Adamantine Armor (Breastplate)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Breastplate variant.
ArmorArmorUncommon—20 lbAdamantine Armor (Chain Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Chain Mail variant.
ArmorArmorUncommon—55 lbAdamantine Armor (Chain Shirt)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Chain Shirt variant.
ArmorArmorUncommon—20 lbAdamantine Armor (Half Plate)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Half Plate variant.
ArmorArmorUncommon—40 lbAdamantine Armor (Plate Armor)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Plate Armor variant.
ArmorArmorUncommon—65 lbAdamantine Armor (Ring Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Ring Mail variant.
ArmorArmorUncommon—40 lbAdamantine Armor (Scale Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Scale Mail variant.
ArmorArmorUncommon—45 lbAdamantine Armor (Splint Armor)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Splint Armor variant.
ArmorArmorUncommon—60 lbArmor of Invulnerability
You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.
ArmorArmorLegendary—65 lbArmor of Resistance (Breastplate)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Breastplate variant.
ArmorArmorRare—20 lbArmor of Resistance (Chain Mail)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Chain Mail variant.
ArmorArmorRare—55 lbArmor of Resistance (Chain Shirt)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Chain Shirt variant.
ArmorArmorRare—20 lbArmor of Resistance (Half Plate)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Half Plate variant.
ArmorArmorRare—40 lbArmor of Resistance (Hide Armor)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Hide Armor variant.
ArmorArmorRare—12 lbArmor of Resistance (Leather Armor)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Leather Armor variant.
ArmorArmorRare—10 lbArmor of Resistance (Padded Armor)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Padded Armor variant.
ArmorArmorRare—8 lbArmor of Resistance (Plate Armor)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Plate Armor variant.
ArmorArmorRare—65 lbArmor of Resistance (Ring Mail)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Ring Mail variant.
ArmorArmorRare—40 lbArmor of Resistance (Scale Mail)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Scale Mail variant.
ArmorArmorRare—45 lbArmor of Resistance (Splint Armor)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Splint Armor variant.
ArmorArmorRare—60 lbArmor of Resistance (Studded Leather Armor)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Studded Leather Armor variant.
ArmorArmorRare—13 lbArmor of Vulnerability
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
ArmorArmorRare—65 lbBreastplate
Medium armor. Armor Class: 14 + Dex modifier (max 2). No armor-imposed Stealth disadvantage. Donning takes 5 minute(s); doffing takes 1 minute(s). If helped, doffing takes half as long. Armor proficiency is needed to avoid the normal penalties.
ArmorArmor400 GP20 lbChain Mail
Heavy armor. Armor Class: 16. Imposes Disadvantage on Dexterity (Stealth) checks. Strength 13 avoids a 10-foot Speed reduction. Donning takes 10 minute(s); doffing takes 5 minute(s). If helped, doffing takes half as long. Armor proficiency is needed to avoid the normal penalties.
ArmorArmor75 GP55 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.