Berdusk
Town in The Green Fields, The Western Heartlands · the Jewel of the Vale
Berdusk is a peaceful trading city in the Western Heartlands, best known as the home of Twilight Hall, a stronghold of the Harpers.
Quiet streets lead past libraries and temples, bards practise in inn courtyards, and the fields around the city stretch away green and peaceful.
Berdusk at a glance
- Also known as
- the Jewel of the Vale
- Type & size
- Large trading city, About 20,000
- Allegiance & rule
- Allegiance: Independent city of the Western Heartlands
- Ruled by: A High Lady (Cylyria Dragonbreast)
- People & culture
- Mostly humans, with half-elves and others; friendly, literate and famously fond of shopping
- Key exports & trade
- Trade along the roads of the Western Heartlands
- Learning, music and the Harpers' network
Overview
Berdusk lies in Sunset Vale on the River Chionthar and the Uldoon Trail; on our map it stands in the Green Fields, with roads on our map to Iriaebor and Scornubel and the Reaching Woods to the north-east. It is a prosperous, orderly city on the trade routes of the Heartlands.
Twilight Hall in Berdusk has long been one of the most important houses of the Harpers, the secret society that works against tyranny and evil.
At the table
- A Harper in Twilight Hall needs a message carried to Elturel by someone who is not known to be a Harper.
On the map

Roads from Berdusk
Regions nearby
- The Green FieldsPlains · Berdusk lies within it
- The Reaching WoodsForest · ~27 mi north-east
Nearby places
- AsbravnTown · ~76 mi
- IriaeborCity · ~97 mi
- ScornubelCity · ~101 mi
- TrielVillage · ~147 mi
- Hill's EdgeTown · ~165 mi
- EastingTown · ~166 mi
Distances as the crow flies, measured on our map.