Scornubel
City in The Western Heartlands · the Caravan City
Scornubel is a bustling caravan city in the Western Heartlands, where the Trade Way meets the River Chionthar; most caravan companies of the region gather, rest or hire here.
Dust hangs over wagon yards packed with oxen and mules, teamsters shout over the din of blacksmiths, and every tavern is full of drivers swapping road news.
Scornubel at a glance
- Also known as
- the Caravan City
- Type & size
- Sprawling trading city, About 14,000 (1479 DR), swelling many times over in summer
- Allegiance & rule
- Allegiance: Part of Elturgard since the years after the Spellplague
- Ruled by: In the 14th century DR, a lady ruler with three Lord High Advisors and a council of merchants; later governed within Elturgard
- People & culture
- Mostly humans, with halflings, dwarves and travellers of every kind; easy-going, money-minded and used to strangers passing through
- Key exports & trade
- Caravan services: guards, drivers and wagons
- Horses, mules and draught animals
- Goods passing along the Trade Way and the River Chionthar
Overview
Scornubel lies on the Trade Way between Baldur's Gate and Waterdeep, on the north bank of the Chionthar, where the road meets the river. The Reaching Woods lie a little to the north, and the open Green Fields stretch away to the south-east. Roads run from here to Elturel, Berdusk, Boareskyr Bridge and the ruins of Darkhold, which makes the city a natural meeting point.
Caravan companies keep offices, stables and wagon yards here, and a merchant looking for guards, drivers or space on a caravan heading in almost any direction will usually find it in Scornubel. When trade collapsed after the Spellplague, the city saved itself by accepting annexation by Elturgard.
In adventures
Scornubel is the place to join, hire or rob a caravan. Rumours from the whole Sword Coast pass through its taverns, and caravan masters are always looking for guards willing to brave the road.
At the table
- A caravan master needs guards at once: his last company quit after one of their wagons came back from the Reaching Woods without its drivers.
On the map

Roads from Scornubel
- ElturelRoad · 125 mi
- BerduskRoad · 170 mi
- Fort MorninglordRoad · 170 mi
- DarkholdRoad · 175 mi
- Boareskyr BridgeRoad · 235 mi
- Ss'thar'tiss'ssunRoad · 325 mi
Regions nearby
- The Reaching WoodsForest · ~12 mi north
- The Green FieldsPlains · ~51 mi south
Nearby places
- TrielVillage · ~53 mi
- HardbucklerVillage · ~101 mi
- BerduskTown · ~101 mi
- SoubarVillage · ~108 mi
- ElturelCity · ~116 mi
- DarkholdRuin · ~142 mi
Distances as the crow flies, measured on our map.