Skip to content

Triboar

Town in The Savage Frontier · the Town Where Only Gwaeron Sleeps

Triboar is a busy town where the Long Road meets the Evermoor Way, a stopping point for caravans travelling across the North.

Wagons, riders and drovers churn the mud where the great roads cross, wheelwrights hammer in open sheds, and every inn has a stable yard full of horses.

Triboar at a glance

Also known as
the Town Where Only Gwaeron Sleeps, the Gateway to the North
Type & size
Crossroads town, About 2,500
Allegiance & rule
  • Allegiance: Independent town
  • Ruled by: An elected Lord Protector (Darathra Shendrel in 1491 DR)
People & culture
Mostly humans, with dwarves, halflings and travellers; practical folk who make their living from the roads
Key exports & trade
  • Horses and wagons
  • Caravan supplies and repairs

Overview

Triboar lies on open land north-east of the Sword Mountains, with roads to Yartar and Amphail. The crossing of two major roads made it a natural place for caravans to rest, change horses and repair wagons.

The town has no walls to speak of and relies on its militia and on the help of travellers when danger comes.

In adventures

Triboar appears in Storm King's Thunder, where it is one of the towns threatened by the giants. It is a handy starting point for adventures anywhere in the Dessarin valley.

At the table

  • Giant footprints have been found in a field outside town, each one deep enough to bathe in.

On the map

Map of Triboar and the land around it on the Sword Coast
Triboar at the centre, about 470 miles across.Open the interactive map

Roads from Triboar

Regions nearby

Nearby places

Distances as the crow flies, measured on our map.

Sources

Description written by justroll. Forgotten Realms and its places are property of Wizards of the Coast. justroll is unofficial fan content, not approved or endorsed by Wizards of the Coast.