Yartar
Town in The Savage Frontier
Yartar is a fortified river city on the Surbrin, ruled by its Waterbaron and known for its river trade and its thieves' guild.
Barges crowd the quays on the broad Dessarin, warehouses line the riverbank, and in the taverns, people lower their voices when certain names come up.
Yartar at a glance
- Type & size
- Fortified river city, About 6,000 (1366 DR)
- Allegiance & rule
- Allegiance: A member of the Lords' Alliance
- Ruled by: The Waterbaron (Nestra Ruthiol in 1491 DR)
- People & culture
- Mostly humans; river traders, bargemen and merchants, with a strong criminal underworld
- Key exports & trade
- Barges
- Trade on the Surbrin and the Dessarin
Overview
Yartar stands on the River Surbrin, linked by a fortified bridge to a citadel on the west bank where the Evermoor Way crosses the river; barges carry its trade down toward the Dessarin and the coast. The Dessarin Hills lie to the south-east and the Evermoors far to the north. A road links it to Triboar.
The town is ruled by a Waterbaron, and much of its business, legal and otherwise, flows along the river. A thieves' guild has long held influence in the town.
At the table
- A barge arrives at Yartar with its cargo intact and its crew missing.
On the map

Roads from Yartar
- TriboarRoad · 70 mi
Regions nearby
- Dessarin HillsHills · ~17 mi south-east
- The EvermoorsMoor · ~51 mi north
Nearby places
- Flint RockTown · ~55 mi
- TriboarTown · ~58 mi
- LongsaddleVillage · ~131 mi
- ConyberryVillage · ~139 mi
- Red LarchVillage · ~145 mi
- PhandalinVillage · ~175 mi
Distances as the crow flies, measured on our map.