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Yartar

Town in The Savage Frontier

Yartar is a fortified river city on the Surbrin, ruled by its Waterbaron and known for its river trade and its thieves' guild.

Barges crowd the quays on the broad Dessarin, warehouses line the riverbank, and in the taverns, people lower their voices when certain names come up.

Yartar at a glance

Type & size
Fortified river city, About 6,000 (1366 DR)
Allegiance & rule
  • Allegiance: A member of the Lords' Alliance
  • Ruled by: The Waterbaron (Nestra Ruthiol in 1491 DR)
People & culture
Mostly humans; river traders, bargemen and merchants, with a strong criminal underworld
Key exports & trade
  • Barges
  • Trade on the Surbrin and the Dessarin

Overview

Yartar stands on the River Surbrin, linked by a fortified bridge to a citadel on the west bank where the Evermoor Way crosses the river; barges carry its trade down toward the Dessarin and the coast. The Dessarin Hills lie to the south-east and the Evermoors far to the north. A road links it to Triboar.

The town is ruled by a Waterbaron, and much of its business, legal and otherwise, flows along the river. A thieves' guild has long held influence in the town.

At the table

  • A barge arrives at Yartar with its cargo intact and its crew missing.

On the map

Map of Yartar and the land around it on the Sword Coast
Yartar at the centre, about 470 miles across.Open the interactive map

Roads from Yartar

Regions nearby

Nearby places

Distances as the crow flies, measured on our map.

Sources

Description written by justroll. Forgotten Realms and its places are property of Wizards of the Coast. justroll is unofficial fan content, not approved or endorsed by Wizards of the Coast.