Luck Blade (Shortsword)
D&D 5e · 2014·Weapons·Legendary·Requires attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
60%
Expected damage / attack
4.68
Attack bonus
+6
Average normal hit: 7.5 · Average critical hit: 11 · Critical chance: 5%.
- Category
- Martial weapon
- Damage type
- Piercing
- Reach
- 5 ft.
- Magic attack bonus
- +1
- Weight
- 2 lb
- Attunement
- Required
- Rarity
- Legendary
- Price
- Not specified
Magic: Luck: no action while on your person. Wish: action while holding.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Luck Blade does
- Strength or Dexterity can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d6 +1 weapon damage averages 4.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws. Luck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn. Wish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges. This is the Shortsword variant.
Full item details & properties
Rules for this edition
- Proficiency
- A martial melee weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.
Magic properties
- Activation
- Luck: no action while on your person. Wish: action while holding.
- Consumable
- No
- Saving Throws
- +1. While the sword is on your person.
- Initial charges
- 1d4 - 1 (0–3); roll for this instance.
- Charge expenditure
- 1 only when wish is cast.
- Charge recovery
- No recharge specified
- At zero charges
- Loses only Wish; the weapon retains its other properties.
- Luck reroll
- Once until next dawn, while on your person: reroll one attack roll, ability check or saving throw you dislike, with no action; must use the second roll.
- Independent daily limits
- The Luck reroll and Wish each have their own once-until-next-dawn limit. Wish also consumes one of the finite charges.
- Initial Wish charges
- Roll 1d4 - 1: 0–3 charges. A sword may start with no Wish charges. No recharge is specified.
Spells & spell effects
- Wish
- Level 9 · 1 charge(s) · Effect: Action while holding; at most once until next dawn, and only if a charge remains.
Weapon details
- Damage
- 1d6 + 1 piercing
- Weapon class
- Martial Melee
Properties
Finesse
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Giant Slayer (Shortsword)4.68 expected damage / attack60% hit chance1d6 +1 piercing · +1 magic attack · 5 ft. reach · Conditional extra damage; see rulesNot specified · 2 lbSame base weapon; compare its bonuses and rarity
Luck Blade (Rapier)5.33 expected damage / attack60% hit chance1d8 +1 piercing · +1 magic attack · 5 ft. reachNot specified · 2 lbBoth use Finesse; compare reach and damage
Luck Blade (Greatsword)6.95 expected damage / attack60% hit chance2d6 +1 slashing · +1 magic attack · 5 ft. reachNot specified · 6 lbSame item type and rules edition
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Luck Blade FAQ
Does Luck Blade require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.