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Luck Blade (Rapier)

D&D 5e · 2014·Weapons·Legendary·Requires attunement

Weapon damage
1d8 +1 piercing

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

60%

Expected damage / attack

5.33

Attack bonus

+6

Average normal hit: 8.5 · Average critical hit: 13 · Critical chance: 5%.

Category
Martial weapon
Damage type
Piercing
Reach
5 ft.
Magic attack bonus
+1
Weight
2 lb
Attunement
Required
Rarity
Legendary
Price
Not specified

Magic: Luck: no action while on your person. Wish: action while holding.

Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Luck Blade does

  • Strength or Dexterity can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d8 +1 weapon damage averages 5.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws. Luck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn. Wish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges. This is the Rapier variant.
Full item details & properties

Rules for this edition

Proficiency
A martial melee weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.

Magic properties

Activation
Luck: no action while on your person. Wish: action while holding.
Consumable
No
Saving Throws
+1. While the sword is on your person.
Initial charges
1d4 - 1 (0–3); roll for this instance.
Charge expenditure
1 only when wish is cast.
Charge recovery
No recharge specified
At zero charges
Loses only Wish; the weapon retains its other properties.
Luck reroll
Once until next dawn, while on your person: reroll one attack roll, ability check or saving throw you dislike, with no action; must use the second roll.
Independent daily limits
The Luck reroll and Wish each have their own once-until-next-dawn limit. Wish also consumes one of the finite charges.
Initial Wish charges
Roll 1d4 - 1: 0–3 charges. A sword may start with no Wish charges. No recharge is specified.

Spells & spell effects

Wish
Level 9 · 1 charge(s) · Effect: Action while holding; at most once until next dawn, and only if a charge remains.

Weapon details

Damage
1d8 + 1 piercing
Weapon class
Martial Melee

Properties

Finesse

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Tags & related references

PiercingRelated Spell: WishLegendary →Attack Roll BonusDamage BonusFinite ChargesLuck RerollMagicalMartial WeaponMelee WeaponRequires AttunementSaving Throw BonusWish SpellFinesse →Weapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Luck Blade FAQ

Does Luck Blade require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0