Skip to content
Back

Mace of Disruption

D&D 5e · 2014·Weapons·Rare·Requires attunement

Weapon damage
1d6 bludgeoning

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

55%

Expected damage / attack

3.75

Attack bonus

+5

Average normal hit: 6.5 · Average critical hit: 10 · Critical chance: 5%.

Category
Simple weapon
Damage type
Bludgeoning
Reach
5 ft.
Magic attack bonus
+0
Weight
4 lb
Attunement
Required
Rarity
Rare
Price
Not specified

Magic: Attack with this weapon.

Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Mace of Disruption does

  • Strength can drive this simple weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d6 weapon damage averages 3.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
  • The extra damage is conditional: Only when hitting a Fiend or Undead.; Target is fiend or undead. Enable it only when that condition is met; otherwise compare the weapon’s ordinary hit.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Full item details & properties

Rules for this edition

Proficiency
A simple melee weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.

Magic properties

Activation
Attack with this weapon.
Consumable
No
Extra damage
2d6 radiant. Only when hitting a Fiend or Undead.
Disruption
If eligible target has 25 HP or fewer after damage: Wisdom DC 15 or destroyed; success means Frightened until end of your next turn. While held: Bright/Dim Light 20/20 ft.

Weapon details

Damage
1d6 bludgeoning
Weapon class
Simple Melee

Tags & related references

BludgeoningRadiantRare →Conditional DestructionMagicalMelee WeaponRequires AttunementSimple WeaponWeapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Mace of Disruption FAQ

Does Mace of Disruption require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0