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Portable Hole

D&D 5e · 2014·Wondrous items·Rare·No attunement

Portable Hole

Wondrous item, Rare · no attunement


Type
Wondrous items
Weight
Not specified
Attunement
Not required
Rarity
Rare
Price
Not specified

What Portable Hole does

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Full item details & properties

Magic properties

Activation
Not specified
Consumable
No
Hole
Action to unfold against a solid surface: cylindrical extradimensional space, 6-ft. diameter and 10-ft. depth; not a passage through the surface. Action to fold it closed.
Closed hole
A creature can use an Action for a Strength DC 10 check to escape within 5 ft. of the hole or its carrier. A breathing creature has up to 10 minutes before suffocation.
Extradimensional hazard
Placing inside another such extradimensional space destroys both items and forms a one-way Astral gate drawing in creatures within 10 ft.

Tags & related references

Rare →Astral Interaction HazardExtradimensional StorageMagicalNo AttunementWondrous Item →

Portable Hole FAQ

Does Portable Hole require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0