Ring of Shooting Stars
D&D 5e · 2014·Rings·Very Rare·Requires attunement
Ring of Shooting Stars
Ring, Very-rare · requires attunement
- Type
- Rings
- Weight
- Not specified
- Attunement
- Required
- Attunement prerequisite
- outdoors at night
- Rarity
- Very Rare
- Price
- Not specified
Magic. Attunement must occur outdoors at night. Dancing Lights/Light are at will as Actions only in Dim Light/Darkness. Other powers use 6 charges: Faerie Fire 1; Ball Lightning 2 (1–4 spheres, Concentration up to 1 minute); Shooting Stars 1–3, each creates a 15-ft. cube at range 60 ft., Dexterity DC 15, 5d4 Fire or half.
What Ring of Shooting Stars does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
Ring of Shooting StarsRing, Very-rare · requires attunement
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
Full item details & properties
Magic properties
- Activation
- Attunement must occur outdoors at night. Dancing Lights/Light are at will as Actions only in Dim Light/Darkness. Other powers use 6 charges: Faerie Fire 1; Ball Lightning 2 (1–4 spheres, Concentration up to 1 minute); Shooting Stars 1–3, each creates a 15-ft. cube at range 60 ft., Dexterity DC 15, 5d4 Fire or half.
- Consumable
- No
- 2014 rules
- Attunement must occur outdoors at night. Dancing Lights/Light are at will as Actions only in Dim Light/Darkness. Other powers use 6 charges: Faerie Fire 1; Ball Lightning 2 (1–4 spheres, Concentration up to 1 minute); Shooting Stars 1–3, each creates a 15-ft. cube at range 60 ft., Dexterity DC 15, 5d4 Fire or half.
Charges & recharge
- Maximum charges
- 6
- Recharge
- 1d6 expended charges, daily at dawn
Tags & related references
Ring of Shooting Stars FAQ
Does Ring of Shooting Stars require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.