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Ring of Shooting Stars

D&D 5e · 2014·Rings·Very Rare·Requires attunement

Ring of Shooting Stars

Ring, Very-rare · requires attunement


Type
Rings
Weight
Not specified
Attunement
Required
Attunement prerequisite
outdoors at night
Rarity
Very Rare
Price
Not specified

Magic. Attunement must occur outdoors at night. Dancing Lights/Light are at will as Actions only in Dim Light/Darkness. Other powers use 6 charges: Faerie Fire 1; Ball Lightning 2 (1–4 spheres, Concentration up to 1 minute); Shooting Stars 1–3, each creates a 15-ft. cube at range 60 ft., Dexterity DC 15, 5d4 Fire or half.

What Ring of Shooting Stars does

  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
Ring of Shooting StarsRing, Very-rare · requires attunement
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
Full item details & properties

Magic properties

Activation
Attunement must occur outdoors at night. Dancing Lights/Light are at will as Actions only in Dim Light/Darkness. Other powers use 6 charges: Faerie Fire 1; Ball Lightning 2 (1–4 spheres, Concentration up to 1 minute); Shooting Stars 1–3, each creates a 15-ft. cube at range 60 ft., Dexterity DC 15, 5d4 Fire or half.
Consumable
No
2014 rules
Attunement must occur outdoors at night. Dancing Lights/Light are at will as Actions only in Dim Light/Darkness. Other powers use 6 charges: Faerie Fire 1; Ball Lightning 2 (1–4 spheres, Concentration up to 1 minute); Shooting Stars 1–3, each creates a 15-ft. cube at range 60 ft., Dexterity DC 15, 5d4 Fire or half.

Charges & recharge

Maximum charges
6
Recharge
1d6 expended charges, daily at dawn

Tags & related references

FireLightningVery Rare →Lightning SpheresMagicalRequires AttunementShooting StarsRing →

Ring of Shooting Stars FAQ

Does Ring of Shooting Stars require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0