Robe of Useful Items
D&D 5e · 2014·Wondrous items·Uncommon·No attunement
Robe of Useful Items
Wondrous item, Uncommon · no attunement
- Type
- Wondrous items
- Weight
- Not specified
- Attunement
- Not required
- Rarity
- Uncommon
- Price
- Not specified
Magic. Action while wearing detaches a patch into its object/creature. Two each of six standard patches, plus 4d4 GM-chosen or random additional patches. Each patch is consumed; after the last, robe is nonmagical.
What Robe of Useful Items does
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: • Dagger • Bullseye lantern (filled and lit) • Steel mirror • 10-foot pole • Hempen rope (50 feet, coiled) • Sack In addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly. d100 Patch 01–08 Bag of 100 gp 09–15 Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp 16–22 Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself 23–30 10 gems worth 100 gp each 31–44 Wooden ladder (24 feet long) 45–51 A riding horse with saddle bags 52–59 Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you 60–68 4 potions of healing 69–75 Rowboat (12 feet long) 76–83 Spell scroll containing one spell of 1st to 3rd level 84–90 2 mastiffs 91–96 Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach 97–00 Portable ram
Full item details & properties
Magic properties
- Activation
- Action while wearing detaches a patch into its object/creature. Two each of six standard patches, plus 4d4 GM-chosen or random additional patches. Each patch is consumed; after the last, robe is nonmagical.
- Consumable
- Yes
- 2014 rules
- Action while wearing detaches a patch into its object/creature. Two each of six standard patches, plus 4d4 GM-chosen or random additional patches. Each patch is consumed; after the last, robe is nonmagical.
Tags & related references
Robe of Useful Items FAQ
Does Robe of Useful Items require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.