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Robe of Useful Items

D&D 5e · 2014·Wondrous items·Uncommon·No attunement

Robe of Useful Items

Wondrous item, Uncommon · no attunement


Type
Wondrous items
Weight
Not specified
Attunement
Not required
Rarity
Uncommon
Price
Not specified

Magic. Action while wearing detaches a patch into its object/creature. Two each of six standard patches, plus 4d4 GM-chosen or random additional patches. Each patch is consumed; after the last, robe is nonmagical.

What Robe of Useful Items does

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: • Dagger • Bullseye lantern (filled and lit) • Steel mirror • 10-foot pole • Hempen rope (50 feet, coiled) • Sack In addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly. d100 Patch 01–08 Bag of 100 gp 09–15 Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp 16–22 Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself 23–30 10 gems worth 100 gp each 31–44 Wooden ladder (24 feet long) 45–51 A riding horse with saddle bags 52–59 Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you 60–68 4 potions of healing 69–75 Rowboat (12 feet long) 76–83 Spell scroll containing one spell of 1st to 3rd level 84–90 2 mastiffs 91–96 Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach 97–00 Portable ram

Full item details & properties

Magic properties

Activation
Action while wearing detaches a patch into its object/creature. Two each of six standard patches, plus 4d4 GM-chosen or random additional patches. Each patch is consumed; after the last, robe is nonmagical.
Consumable
Yes
2014 rules
Action while wearing detaches a patch into its object/creature. Two each of six standard patches, plus 4d4 GM-chosen or random additional patches. Each patch is consumed; after the last, robe is nonmagical.

Tags & related references

Uncommon →ConsumableFinite PatchesMagicalNo AttunementObject CreationWondrous Item →

Robe of Useful Items FAQ

Does Robe of Useful Items require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0