Staff of the Woodlands
D&D 5e · 2014·Staves·Rare·Requires attunement
Staff of the Woodlands
Staff, Rare · requires attunement
- Type
- Staves
- Weight
- Not specified
- Attunement
- Required
- Attunement prerequisite
- by a druid
- Rarity
- Rare
- Price
- Not specified
Magic. While holding: use the spell/property-specific actions and charge costs below. 10 charges; recover 1d6 + 4 at dawn. On 1, becomes a nonmagical quarterstaff.
What Staff of the Woodlands does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
Staff of the WoodlandsStaff, Rare · requires attunement
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Full item details & properties
Magic properties
- Activation
- While holding: use the spell/property-specific actions and charge costs below. 10 charges; recover 1d6 + 4 at dawn. On 1, becomes a nonmagical quarterstaff.
- Consumable
- No
- 2014 rules
- While holding: use the spell/property-specific actions and charge costs below. 10 charges; recover 1d6 + 4 at dawn. On 1, becomes a nonmagical quarterstaff.
Charges & recharge
- Maximum charges
- 10
- Recharge
- 1d6 + 4 expended charges, daily at dawn
- Last charge
- After spending last charge, roll d20. On 1, becomes a nonmagical quarterstaff.
Spells & spell effects
- Animal Friendship
- Level 1 · 1 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
- Awaken
- Level 5 · 5 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
- Barkskin
- Level 2 · 2 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
- Locate Animals or Plants
- Level 2 · 2 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
- Speak with Animals
- Level 1 · 1 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
- Speak with Plants
- Level 3 · 3 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
- Wall of Thorns
- Level 6 · 6 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
- Pass without Trace
- Level 2 · 0 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
Tags & related references
Related Spell: Animal FriendshipRelated Spell: AwakenRelated Spell: BarkskinRelated Spell: Locate Animals Or PlantsRelated Spell: Pass Without TraceRelated Spell: Speak With AnimalsRelated Spell: Speak With PlantsRelated Spell: Wall Of ThornsRare →Charged ItemMagicalRequires AttunementSpellcasting ItemStaffStaff →
Staff of the Woodlands FAQ
Does Staff of the Woodlands require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.