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Staff of the Woodlands

D&D 5e · 2014·Staves·Rare·Requires attunement

Staff of the Woodlands

Staff, Rare · requires attunement


Type
Staves
Weight
Not specified
Attunement
Required
Attunement prerequisite
by a druid
Rarity
Rare
Price
Not specified

Magic. While holding: use the spell/property-specific actions and charge costs below. 10 charges; recover 1d6 + 4 at dawn. On 1, becomes a nonmagical quarterstaff.

What Staff of the Woodlands does

  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
Staff of the WoodlandsStaff, Rare · requires attunement
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Full item details & properties

Magic properties

Activation
While holding: use the spell/property-specific actions and charge costs below. 10 charges; recover 1d6 + 4 at dawn. On 1, becomes a nonmagical quarterstaff.
Consumable
No
2014 rules
While holding: use the spell/property-specific actions and charge costs below. 10 charges; recover 1d6 + 4 at dawn. On 1, becomes a nonmagical quarterstaff.

Charges & recharge

Maximum charges
10
Recharge
1d6 + 4 expended charges, daily at dawn
Last charge
After spending last charge, roll d20. On 1, becomes a nonmagical quarterstaff.

Spells & spell effects

Animal Friendship
Level 1 · 1 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
Awaken
Level 5 · 5 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
Barkskin
Level 2 · 2 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
Locate Animals or Plants
Level 2 · 2 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
Speak with Animals
Level 1 · 1 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
Speak with Plants
Level 3 · 3 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
Wall of Thorns
Level 6 · 6 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.
Pass without Trace
Level 2 · 0 charge(s) · Effect: Action while holding; use your spell save DC and other statistics as specified in the full rules.

Tags & related references

Related Spell: Animal FriendshipRelated Spell: AwakenRelated Spell: BarkskinRelated Spell: Locate Animals Or PlantsRelated Spell: Pass Without TraceRelated Spell: Speak With AnimalsRelated Spell: Speak With PlantsRelated Spell: Wall Of ThornsRare →Charged ItemMagicalRequires AttunementSpellcasting ItemStaffStaff →

Staff of the Woodlands FAQ

Does Staff of the Woodlands require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0