Wand of Paralysis
D&D 5e · 2014·Wands·Rare·Requires attunement
Wand of Paralysis
Wand, Rare · requires attunement
- Type
- Wands
- Weight
- Not specified
- Attunement
- Required
- Attunement prerequisite
- by a spellcaster
- Rarity
- Rare
- Price
- Not specified
Magic. Action while holding; Binding also has the separate Assisted Escape property.
What Wand of Paralysis does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
Wand of ParalysisWand, Rare · requires attunement
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Full item details & properties
Magic properties
- Activation
- Action while holding; Binding also has the separate Assisted Escape property.
- Consumable
- No
- Paralysis ray
- Action and 1 charge while holding: one creature you can see within 60 ft.; Constitution DC 15 or Paralyzed for 1 minute. Repeat the save at the end of each of its turns.
Charges & recharge
- Maximum charges
- 7
- Recharge
- 1d6 + 1 expended charges, daily at dawn
- Last charge
- After expending the last charge, roll 1d20. On a 1, the wand is destroyed.
Tags & related references
Wand of Paralysis FAQ
Does Wand of Paralysis require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.