Wind Fan
D&D 5e · 2014·Wondrous items·Uncommon·No attunement
Wind Fan
Wondrous item, Uncommon · no attunement
- Type
- Wondrous items
- Weight
- Not specified
- Attunement
- Not required
- Rarity
- Uncommon
- Price
- Not specified
Magic. Action while holding the fan.
What Wind Fan does
While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.
Full item details & properties
Magic properties
- Activation
- Action while holding the fan.
- Consumable
- No
- Wind
- Action while holding: cast Gust of Wind, save DC 13.
- Repeated use
- After the first use, each additional use before the next dawn has a cumulative 20% chance to fail and tear the fan into useless, nonmagical tatters: 20%, 40%, 60%, 80%, then 100%.
Spells & spell effects
- Gust of Wind
- Level 2 · Save DC 13 · Effect: Action while holding.
Tags & related references
Related Spell: Gust Of WindUncommon →MagicalNo AttunementOveruse Destruction RiskWind ControlWondrous Item →
Wind Fan FAQ
Does Wind Fan require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.