D&D 5e 2014 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
361 items
289–312 of 361Rope, hempen (50 feet)
Rope. Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
Adventuring gearAdventuring gear1 GP10 lbRope, silk (50 feet)
Rope. Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
Adventuring gearAdventuring gear10 GP5 lbSack
Sack. This equipment is listed in the 2014 Adventuring Gear table. Its capacity is given in the Container Capacity table.
ContainersContainers1 CP0.5 lbScale Mail
Medium armor. Armor Class: 14 + Dex modifier (max 2). Imposes Disadvantage on Dexterity (Stealth) checks. Donning takes 5 minute(s); doffing takes 1 minute(s). If helped, doffing takes half as long. Armor proficiency is needed to avoid the normal penalties.
ArmorArmor50 GP45 lbScimitar
Martial melee weapon. Damage: 1d6 slashing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeapons25 GP3 lbScimitar (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Scimitar (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 slashing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsUncommon—3 lbScimitar (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Scimitar (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 slashing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsRare—3 lbScimitar (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Scimitar (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 slashing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsVery-rare—3 lbScimitar of Speed
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
WeaponsWeaponsVery-rare—3 lbShield
A shield is carried in one hand and increases Armor Class by 2. You can benefit from only one shield at a time. Donning or doffing takes an action. Armor proficiency is needed to avoid the normal penalties.
ShieldsShields10 GP6 lbShield of Missile Attraction
While holding this shield, you have resistance to damage from ranged weapon attacks. Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.
ShieldsShieldsRare—6 lbShortbow
Simple ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), two-handed.
WeaponsWeapons25 GP2 lbShortbow (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Shortbow (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), two-handed.
WeaponsWeaponsUncommon—2 lbShortbow (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Shortbow (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), two-handed.
WeaponsWeaponsRare—2 lbShortbow (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Shortbow (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), two-handed.
WeaponsWeaponsVery-rare—2 lbShortsword
Martial melee weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeapons10 GP2 lbShortsword (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Shortsword (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsUncommon—2 lbShortsword (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Shortsword (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsRare—2 lbShortsword (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Shortsword (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsVery-rare—2 lbSickle
Simple melee weapon. Damage: 1d4 slashing, before the applicable ability modifier. Properties: Light.
WeaponsWeapons1 GP2 lbSickle (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Sickle (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple melee weapon. Damage: 1d4 slashing, before the applicable ability modifier. Properties: Light.
WeaponsWeaponsUncommon—2 lbSickle (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Sickle (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple melee weapon. Damage: 1d4 slashing, before the applicable ability modifier. Properties: Light.
WeaponsWeaponsRare—2 lbSickle (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Sickle (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple melee weapon. Damage: 1d4 slashing, before the applicable ability modifier. Properties: Light.
WeaponsWeaponsVery-rare—2 lbSling
Simple ranged weapon. Damage: 1d4 bludgeoning, before the applicable ability modifier. Properties: Ammunition (range 30/120).
WeaponsWeapons1 SP—
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.