D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
37 items
25–37 of 37Musical Instrument, Lyre
Musical instrument: lyre. Ability: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song (DC 15) Variants: Bagpipes (30 GP, 6 lb.), drum (6 GP, 3 lb.), dulcimer (25 GP, 10 lb.), flute (2 GP, 1 lb.), horn (3 GP, 2 lb.), lute (35 GP, 2 lb.), lyre (30 GP, 2 lb.), pan flute (12 GP, 2 lb.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.)
ToolsTools30 GP2 lbMusical Instrument, Pan Flute
Musical instrument: pan flute. Ability: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song (DC 15) Variants: Bagpipes (30 GP, 6 lb.), drum (6 GP, 3 lb.), dulcimer (25 GP, 10 lb.), flute (2 GP, 1 lb.), horn (3 GP, 2 lb.), lute (35 GP, 2 lb.), lyre (30 GP, 2 lb.), pan flute (12 GP, 2 lb.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.)
ToolsTools12 GP2 lbMusical Instrument, Shawm
Musical instrument: shawm. Ability: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song (DC 15) Variants: Bagpipes (30 GP, 6 lb.), drum (6 GP, 3 lb.), dulcimer (25 GP, 10 lb.), flute (2 GP, 1 lb.), horn (3 GP, 2 lb.), lute (35 GP, 2 lb.), lyre (30 GP, 2 lb.), pan flute (12 GP, 2 lb.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.)
ToolsTools2 GP1 lbMusical Instrument, Viol
Musical instrument: viol. Ability: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song (DC 15) Variants: Bagpipes (30 GP, 6 lb.), drum (6 GP, 3 lb.), dulcimer (25 GP, 10 lb.), flute (2 GP, 1 lb.), horn (3 GP, 2 lb.), lute (35 GP, 2 lb.), lyre (30 GP, 2 lb.), pan flute (12 GP, 2 lb.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.)
ToolsTools30 GP1 lbNavigator's Tools
Ability: Wisdom Weight: 2 lb. Utilize: Plot a course (DC 10), or determine position by stargazing (DC 15)
ToolsTools25 GP2 lbPainter's Supplies
Ability: Wisdom Weight: 5 lb. Utilize: Paint a recognizable image of something you've seen (DC 10) Craft: Druidic Focus, Holy Symbol
ToolsTools10 GP5 lbPoisoner's Kit
Ability: Intelligence Weight: 2 lb. Utilize: Detect a poisoned object (DC 10) Craft: Basic Poison
ToolsTools50 GP2 lbPotter's Tools
Ability: Intelligence Weight: 3 lb. Utilize: Discern what a ceramic object held in the past 24 hours (DC 15) Craft: Jug, Lamp
ToolsTools10 GP3 lbSmith's Tools
Ability: Strength Weight: 8 lb. Utilize: Pry open a door or container (DC 20) Craft: Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets
ToolsTools20 GP8 lbThieves' Tools
Ability: Dexterity Weight: 1 lb. Utilize: Pick a lock (DC 15), or disarm a trap (DC 15)
ToolsTools25 GP1 lbTinker's Tools
Ability: Dexterity Weight: 10 lb. Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20) Craft: Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox
ToolsTools50 GP10 lbWeaver's Tools
Ability: Dexterity Weight: 5 lb. Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10) Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes
ToolsTools1 GP5 lbWoodcarver's Tools
Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
ToolsTools1 GP5 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.